CUtlBuffer::EatWhiteSpace
0x00260780 · 103 bytes · __thiscall
_ZN10CUtlBuffer13EatWhiteSpaceEv
Decompiled
undefined (1 param)
/* CUtlBuffer::EatWhiteSpace() */
void __thiscall CUtlBuffer::EatWhiteSpace(CUtlBuffer *this)
{
char cVar1;
uint uVar2;
if ((((byte)this[0x15] & 1) != 0) && (this[0x14] == (CUtlBuffer)0x0)) {
while (cVar1 = CheckGet(this,1), cVar1 != '\0') {
uVar2 = *(byte *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20))) - 9;
if (0x17 < uVar2) {
return;
}
if ((1 << ((byte)uVar2 & 0x1f) & 0x80001fU) == 0) {
return;
}
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.