CUtlBuffer::VaScanf
0x00261150 · 780 bytes · __thiscall
_ZN10CUtlBuffer7VaScanfEPKcPc
Decompiled
undefined (3 params)
/* CUtlBuffer::VaScanf(char const*, char*) */
int __thiscall CUtlBuffer::VaScanf(CUtlBuffer *this,char *param_1,char *param_2)
{
ulong *puVar1;
float *pfVar2;
undefined1 *puVar3;
char *pcVar4;
char *pcVar5;
char cVar6;
char cVar7;
ulong uVar8;
int iVar9;
double dVar10;
CUtlBuffer *in_stack_ffffffb4;
char **in_stack_ffffffb8;
int *in_stack_ffffffbc;
int local_38;
int local_24;
char *local_20 [4];
if ((this[0x14] != (CUtlBuffer)0x0) || (((byte)this[0x15] & 1) == 0)) {
return 0;
}
local_38 = 0;
LAB_00261178:
do {
cVar6 = *param_1;
pcVar5 = param_1 + 1;
pcVar4 = param_1;
while( true ) {
param_1 = pcVar5;
if (cVar6 == '\0') {
return local_38;
}
if (*(int *)(this + 0x1c) <= *(int *)(this + 0xc)) {
this[0x14] = (CUtlBuffer)((byte)this[0x14] | 2);
return local_38;
}
if (cVar6 == ' ') {
in_stack_ffffffb4 = this;
EatWhiteSpace(this);
goto LAB_00261178;
}
if (cVar6 != '%') break;
if (pcVar4[1] == '\0') {
return local_38;
}
switch(pcVar4[1]) {
case 'c':
puVar3 = *(undefined1 **)param_2;
if ((((byte)this[0x14] & 2) != 0) ||
(cVar6 = CheckPeekGet(in_stack_ffffffb4,(int)in_stack_ffffffb8,(int)in_stack_ffffffbc),
cVar6 == '\0')) {
*puVar3 = 0;
return local_38;
}
*puVar3 = *(undefined1 *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
goto LAB_0026125e;
case 'd':
case 'i':
local_24 = 0x80;
puVar1 = *(ulong **)param_2;
cVar6 = CheckArbitraryPeekGet(this,0,&local_24);
if (cVar6 == '\0') {
LAB_0026146d:
*puVar1 = 0;
return local_38;
}
in_stack_ffffffbc = (int *)0xa;
goto LAB_00261229;
default:
goto switchD_002611bf_caseD_65;
case 'f':
local_24 = 0x80;
pfVar2 = *(float **)param_2;
in_stack_ffffffbc = &local_24;
cVar6 = CheckArbitraryPeekGet(this,0,in_stack_ffffffbc);
if (cVar6 == '\0') {
*pfVar2 = 0.0;
return local_38;
}
in_stack_ffffffb8 = local_20;
in_stack_ffffffb4 =
(CUtlBuffer *)((*(int *)(this + 0xc) - *(int *)(this + 0x20)) + *(int *)this);
dVar10 = strtod((char *)in_stack_ffffffb4,in_stack_ffffffb8);
*pfVar2 = (float)dVar10;
break;
case 's':
in_stack_ffffffbc = (int *)0x12c;
in_stack_ffffffb8 = *(char ***)param_2;
in_stack_ffffffb4 = this;
GetString(this,(char *)in_stack_ffffffb8,300);
goto LAB_0026125e;
case 'u':
local_24 = 0x80;
puVar1 = *(ulong **)param_2;
cVar6 = CheckArbitraryPeekGet(this,0,&local_24);
if (cVar6 == '\0') goto LAB_0026146d;
in_stack_ffffffb8 = local_20;
in_stack_ffffffbc = (int *)0xa;
in_stack_ffffffb4 =
(CUtlBuffer *)((*(int *)(this + 0xc) - *(int *)(this + 0x20)) + *(int *)this);
uVar8 = strtoul((char *)in_stack_ffffffb4,in_stack_ffffffb8,10);
*puVar1 = uVar8;
break;
case 'x':
local_24 = 0x80;
puVar1 = *(ulong **)param_2;
cVar6 = CheckArbitraryPeekGet(this,0,&local_24);
if (cVar6 == '\0') goto LAB_0026146d;
in_stack_ffffffbc = (int *)0x10;
LAB_00261229:
in_stack_ffffffb8 = local_20;
in_stack_ffffffb4 =
(CUtlBuffer *)((*(int *)(this + 0xc) - *(int *)(this + 0x20)) + *(int *)this);
uVar8 = strtol((char *)in_stack_ffffffb4,in_stack_ffffffb8,(int)in_stack_ffffffbc);
*puVar1 = uVar8;
}
iVar9 = (int)local_20[0] - ((*(int *)(this + 0xc) - *(int *)(this + 0x20)) + *(int *)this);
if (iVar9 == 0) {
return local_38;
}
*(int *)(this + 0xc) = *(int *)(this + 0xc) + iVar9;
LAB_0026125e:
param_2 = param_2 + 4;
local_38 = local_38 + 1;
cVar6 = pcVar4[2];
pcVar5 = pcVar4 + 3;
pcVar4 = pcVar4 + 2;
}
if (((((byte)this[0x14] & 2) != 0) ||
(cVar7 = CheckPeekGet(in_stack_ffffffb4,(int)in_stack_ffffffb8,(int)in_stack_ffffffbc),
cVar7 == '\0')) ||
(cVar6 != *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20))))) {
switchD_002611bf_caseD_65:
return local_38;
}
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.