CUtlBuffer::ParseToken
0x002618c0 · 481 bytes · __thiscall
_ZN10CUtlBuffer10ParseTokenEPKcS1_Pci
Decompiled
undefined (5 params)
/* CUtlBuffer::ParseToken(char const*, char const*, char*, int) */
uint __thiscall
CUtlBuffer::ParseToken(CUtlBuffer *this,char *param_1,char *param_2,char *param_3,int param_4)
{
byte bVar1;
undefined4 uVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
uint local_30;
byte local_1e;
char local_1d [13];
local_1e = 0;
if (param_1 == (char *)0x0) {
param_1 = (char *)&local_1e;
}
iVar4 = _V_strlen(param_2);
uVar2 = *(undefined4 *)(this + 0xc);
EatWhiteSpace(this);
do {
bVar1 = *param_1;
while( true ) {
if (bVar1 == 0) {
EatWhiteSpace(this);
iVar6 = *(int *)(this + 0xc);
local_30 = GetToken(this,param_2);
if ((char)local_30 == '\0') goto LAB_00261954;
iVar5 = *(int *)(this + 0xc);
iVar4 = (iVar5 - iVar4) - iVar6;
if (param_4 <= iVar4) {
iVar4 = param_4 + -1;
}
if (iVar4 < 1) goto LAB_00261a80;
SeekGet(this,0,iVar6);
Get(this,param_3,iVar4);
if (this[0x14] != (CUtlBuffer)0x0) goto LAB_00261954;
local_30 = local_30 & 0xff;
goto LAB_00261a57;
}
param_1 = param_1 + 1;
if ((0x17 < bVar1 - 9) || ((1 << ((byte)(bVar1 - 9) & 0x1f) & 0x80001fU) == 0)) break;
EatWhiteSpace(this);
bVar1 = *param_1;
}
if (((byte)this[0x15] & 1) == 0) {
cVar3 = CheckGet(this,1);
iVar6 = 0;
if (cVar3 != '\0') {
iVar6 = (int)*(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
}
else {
local_1d[0] = '\0';
Scanf(this,"%c",local_1d);
iVar6 = (int)local_1d[0];
}
iVar6 = tolower(iVar6);
iVar5 = tolower((int)(char)bVar1);
if (iVar6 != iVar5) {
LAB_00261954:
SeekGet(this,0,uVar2);
*param_3 = '\0';
return 0;
}
} while( true );
while (iVar4 = iVar4 + -1, iVar4 != 0) {
LAB_00261a57:
if ((0x17 < (byte)param_3[iVar4 + -1] - 9) ||
((1 << ((byte)((byte)param_3[iVar4 + -1] - 9) & 0x1f) & 0x80001fU) == 0)) goto LAB_00261a80;
}
iVar4 = 0;
LAB_00261a80:
param_3[iVar4] = '\0';
SeekGet(this,0,iVar5);
return local_30;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.