CUtlBuffer::ParseToken
0x00261ac0 · 540 bytes · __thiscall
_ZN10CUtlBuffer10ParseTokenEP14characterset_tPcib
Decompiled
undefined (5 params)
/* CUtlBuffer::ParseToken(characterset_t*, char*, int, bool) */
int __thiscall
CUtlBuffer::ParseToken
(CUtlBuffer *this,characterset_t *param_1,char *param_2,int param_3,bool param_4)
{
int iVar1;
char cVar2;
char cVar3;
int iVar4;
char local_1d [13];
*param_2 = '\0';
do {
if (this[0x14] != (CUtlBuffer)0x0) {
return -1;
}
EatWhiteSpace(this);
} while ((param_4) && (cVar2 = EatCPPComment(this), cVar2 != '\0'));
if (((byte)this[0x15] & 1) == 0) {
cVar2 = CheckGet(this,1);
if (cVar2 == '\0') {
return -1;
}
cVar2 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
else {
local_1d[0] = '\0';
Scanf(this,"%c",local_1d);
cVar2 = local_1d[0];
}
if (cVar2 == '\0') {
return -1;
}
if (cVar2 == '\"') {
iVar4 = 0;
do {
if (this[0x14] != (CUtlBuffer)0x0) {
LAB_00261cca:
param_2[iVar4] = '\0';
return iVar4;
}
if (((byte)this[0x15] & 1) == 0) {
cVar2 = CheckGet(this,1);
if (cVar2 == '\0') goto LAB_00261cca;
cVar2 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
else {
local_1d[0] = '\0';
Scanf(this,"%c",local_1d);
cVar2 = local_1d[0];
}
if ((cVar2 == '\0') || (cVar2 == '\"')) goto LAB_00261cca;
param_2[iVar4] = cVar2;
iVar4 = iVar4 + 1;
} while (iVar4 != param_3);
}
else {
iVar1 = 1;
if (param_1[cVar2] != (characterset_t)0x0) {
*param_2 = cVar2;
param_2[1] = '\0';
return 1;
}
while (iVar4 = iVar1, param_2[iVar4 + -1] = cVar2, iVar4 != param_3) {
if (((byte)this[0x15] & 1) == 0) {
cVar3 = CheckGet(this,1);
cVar2 = '\0';
if (cVar3 != '\0') {
cVar2 = *(char *)(*(int *)this + (*(int *)(this + 0xc) - *(int *)(this + 0x20)));
*(int *)(this + 0xc) = *(int *)(this + 0xc) + 1;
}
}
else {
local_1d[0] = '\0';
Scanf(this,"%c",local_1d);
cVar2 = local_1d[0];
}
if (this[0x14] != (CUtlBuffer)0x0) goto LAB_00261c48;
if (((param_1[cVar2] != (characterset_t)0x0) || (cVar2 < '!')) ||
(iVar1 = iVar4 + 1, cVar2 == '\"')) {
SeekGet(this,1,0xffffffff);
LAB_00261c48:
param_2[iVar4] = '\0';
return iVar4;
}
}
}
param_2[iVar4 + -1] = '\0';
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.