CTerrorWorkshopManagerCallbackInterface::OnPublishedFileUnsubscribed
0x0023e250 · 118 bytes · __cdecl
_ZN39CTerrorWorkshopManagerCallbackInterface27OnPublishedFileUnsubscribedEy
Decompiled
undefined (1 param)
/* CTerrorWorkshopManagerCallbackInterface::OnPublishedFileUnsubscribed(unsigned long long) */
void CTerrorWorkshopManagerCallbackInterface::OnPublishedFileUnsubscribed(ulonglong param_1)
{
KeyValues *this;
int *piVar1;
uint in_stack_ffffffd8;
this = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffd8);
/* try { // try from 0023e288 to 0023e28c has its CatchHandler @ 0023e2c6 */
KeyValues::KeyValues(this,"PublishedFile_Unsubscribed",(IKeyValuesSystem *)0x0,false);
KeyValues::SetUint64((char *)this,CONCAT44(param_1._4_4_,"publishedFileID"));
piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
/* WARNING: Could not recover jumptable at 0x0023e2c4. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar1 + 8))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.