L L4D2node

CWorkshop::AddSubscribedFile

0x0023d310 · 317 bytes · __cdecl

_ZN9CWorkshop17AddSubscribedFileEyj

Decompiled

undefined (2 params)

/* CWorkshop::AddSubscribedFile(unsigned long long, unsigned int) */

void CWorkshop::AddSubscribedFile(ulonglong param_1,uint param_2)

{
  undefined4 *puVar1;
  int *piVar2;
  undefined4 *puVar3;
  KeyValues *this;
  undefined4 in_stack_00000010;
  undefined4 *puVar4;
  char *pcVar5;
  int iVar6;
  uint uVar7;
  int local_24;
  uint local_20;
  
  local_24 = param_1._4_4_;
  local_20 = param_2;
  puVar1 = operator_new(0x10);
  *puVar1 = &PTR_OnError_002cac60;
  puVar1[1] = local_24;
  puVar1[2] = local_20;
  puVar1[3] = in_stack_00000010;
  piVar2 = (int *)(**(code **)(*(int *)param_1 + 0x14))((int *)param_1);
  (**(code **)(*piVar2 + 8))(piVar2,puVar1,1);
  puVar4 = (undefined4 *)((int *)param_1)[0x33];
  if (0 < (int)puVar4) {
    piVar2 = (int *)((int *)param_1)[0x30];
    if (piVar2[1] == local_20 && *piVar2 == local_24) goto LAB_0023d3d9;
    puVar3 = (undefined4 *)0x0;
    do {
      puVar3 = (undefined4 *)((int)puVar3 + 1);
      if (puVar3 == puVar4) goto LAB_0023d3bb;
    } while (piVar2[(int)puVar3 * 2 + 1] != local_20 || piVar2[(int)puVar3 * 2] != local_24);
    if (puVar3 != (undefined4 *)&DAT_ffffffff) goto LAB_0023d3d9;
  }
LAB_0023d3bb:
  CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::InsertBefore
            ((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)
             ((int *)param_1 + 0x30),(int)puVar4,(ulonglong *)&local_24);
  puVar1 = puVar4;
LAB_0023d3d9:
  this = KeyValues::operator_new((KeyValues *)0x2c,(uint)puVar1);
                    /* try { // try from 0023d402 to 0023d406 has its CatchHandler @ 0023d45a */
  KeyValues::KeyValues(this,"SubscribedFileListener_Added",(IKeyValuesSystem *)0x0,false);
  pcVar5 = "publishedFileID";
  iVar6 = local_24;
  uVar7 = local_20;
  KeyValues::SetUint64((char *)this,CONCAT44(local_24,"publishedFileID"));
  piVar2 = (int *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework,pcVar5,iVar6,uVar7);
  (**(code **)(*piVar2 + 8))(piVar2,this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)