CUGCFileRequest::ThrowError
0x00227fa0 · 127 bytes · __thiscall
_ZN15CUGCFileRequest10ThrowErrorEPKcz
Decompiled
undefined (2 params)
/* CUGCFileRequest::ThrowError(char const*, ...) */
undefined4 __thiscall CUGCFileRequest::ThrowError(CUGCFileRequest *this,char *param_1,...)
{
char cVar1;
V_vsnprintf((char *)(this + 0x398),0x200,param_1,&stack0x0000000c);
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1);
if (cVar1 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,1,&DAT_002c48a3,this + 0x398);
}
*(undefined4 *)(this + 0x598) = 0xffffffff;
return 0xffffffff;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.