CUGCFileRequest::Steam_OnUGCDownload
0x00228220 · 1038 bytes · __thiscall
_ZN15CUGCFileRequest19Steam_OnUGCDownloadEP32RemoteStorageDownloadUGCResult_tb
Decompiled
undefined (3 params)
/* WARNING: Type propagation algorithm not settling */
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CUGCFileRequest::Steam_OnUGCDownload(RemoteStorageDownloadUGCResult_t*, bool) */
void __thiscall
CUGCFileRequest::Steam_OnUGCDownload
(CUGCFileRequest *this,RemoteStorageDownloadUGCResult_t *param_1,bool param_2)
{
CUtlBuffer *this_00;
char cVar1;
uint uVar2;
int iVar3;
char *pcVar4;
int iVar5;
int in_GS_OFFSET;
longdouble lVar6;
undefined1 local_138 [4];
char *local_134;
int local_130 [3];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((param_2) || (*(int *)param_1 != 1)) {
ThrowError(this,"[UGC] Download of file %s from cloud failed with result %d (%llu)\n",
param_1 + 0x14,*(int *)param_1,*(undefined4 *)(this + 0x38c),
*(undefined4 *)(this + 0x390));
}
else {
local_130[0] = -1;
local_130[1] = 0;
local_130[2] = 0;
cVar1 = (**(code **)(_DAT_00000000 + 0x68))
(0,*(undefined4 *)(this + 0x38c),*(undefined4 *)(this + 0x390),local_138,
&local_134,local_130,local_130 + 1);
if ((cVar1 == '\0') || (local_130[0] < 1)) {
ThrowError(this,"[UGC] Unable to retrieve cloud file %s (%llu) info from Steam\n",
param_1 + 0x14,*(undefined4 *)(param_1 + 4),*(undefined4 *)(param_1 + 8));
}
else {
this_00 = (CUtlBuffer *)(this + 0x354);
*(undefined4 *)(this + 0x360) = 0;
*(undefined4 *)(this + 0x364) = 0;
this[0x368] = (CUGCFileRequest)0x0;
*(undefined4 *)(this + 0x374) = 0;
*(undefined4 *)(this + 0x370) = 0xffffffff;
CUtlBuffer::AddNullTermination(this_00);
CUtlBuffer::EnsureCapacity(this_00,local_130[0]);
CUtlBuffer::SeekPut(this_00,0,local_130[0]);
if (0 < local_130[0]) {
iVar5 = 0;
do {
uVar2 = local_130[0] - iVar5;
if (0x6400000 < uVar2) {
uVar2 = 0x6400000;
}
iVar3 = (**(code **)(_DAT_00000000 + 0x6c))
(0,*(undefined4 *)(this + 0x38c),*(undefined4 *)(this + 0x390),
*(int *)(this + 0x354) + iVar5,uVar2,iVar5,0);
if (iVar3 < 1) {
ThrowError(this,"[UGC] Failed call to UGCRead on cloud file %s (%llu)\n",param_1 + 0x14,
*(undefined4 *)(this + 0x38c),*(undefined4 *)(this + 0x390));
goto LAB_00228279;
}
iVar5 = iVar5 + iVar3;
} while (iVar5 < local_130[0]);
}
V_strncpy((char *)(this + 0x248),local_134,0x104);
if (this[0x144] == (CUGCFileRequest)0x0) {
pcVar4 = (char *)V_UnqualifiedFileName(local_134);
V_strncpy((char *)(this + 0x144),pcVar4,0x104);
}
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
lVar6 = (longdouble)Plat_FloatTime();
LoggingSystem_Log(LOG_WORKSHOP,0,"[UGC] Read cloud file %s%c%s (%llu) (%f)\n",this + 0x40,
0x2f,this + 0x144,*(undefined4 *)(this + 0x38c),
*(undefined4 *)(this + 0x390),(double)lVar6);
}
GetFullPath(this,local_124,0x104);
(**(code **)(*g_pFullFileSystem + 0x48))(g_pFullFileSystem,this + 0x40,"DEFAULT_WRITE_PATH");
iVar5 = (**(code **)(*g_pFullFileSystem + 0x134))
(g_pFullFileSystem,local_124,*(undefined4 *)(this + 0x354),
*(undefined4 *)(this + 0x364),0,0,this + 0x394);
if (iVar5 < 0) {
ThrowError(this,"[UGC] Async write of downloaded file %s failed\n",local_124);
}
else {
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
lVar6 = (longdouble)Plat_FloatTime();
LoggingSystem_Log(LOG_WORKSHOP,0,"[UGC] Async write started for %s (%llu) (%f)\n",
local_124,*(undefined4 *)(this + 0x38c),*(undefined4 *)(this + 0x390),
(double)lVar6);
}
*(undefined4 *)(this + 0x598) = 2;
}
}
}
LAB_00228279:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.