CUGCFileRequest::StartUpload
0x00228020 · 112 bytes · __thiscall
_ZN15CUGCFileRequest11StartUploadER10CUtlBufferPKc
Decompiled
undefined (3 params)
/* CUGCFileRequest::StartUpload(CUtlBuffer&, char const*) */
void __thiscall
CUGCFileRequest::StartUpload(CUGCFileRequest *this,CUtlBuffer *param_1,char *param_2)
{
undefined4 uVar1;
char cVar2;
longdouble lVar3;
uVar1 = LOG_WORKSHOP;
*(undefined4 *)(this + 0x598) = 0xffffffff;
cVar2 = LoggingSystem_IsChannelEnabled(uVar1,0);
if (cVar2 != '\0') {
lVar3 = (longdouble)Plat_FloatTime();
LoggingSystem_Log(LOG_WORKSHOP,0,"[UGC] Saving %s to user cloud. (%f)\n",param_2,(double)lVar3);
}
ThrowError(this,"[UGC] Failed to write file to cloud\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.