CUGCFileRequest::Update
0x00228860 · 473 bytes · __thiscall
_ZN15CUGCFileRequest6UpdateEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CUGCFileRequest::Update() */
undefined4 __thiscall CUGCFileRequest::Update(CUGCFileRequest *this)
{
char cVar1;
int iVar2;
undefined4 uVar3;
longdouble lVar4;
int local_14;
int local_10;
uVar3 = *(undefined4 *)(this + 0x598);
switch(uVar3) {
case 0:
case 3:
break;
case 1:
(**(code **)(_DAT_00000000 + 100))
(0,*(undefined4 *)(this + 0x38c),*(undefined4 *)(this + 0x390),&local_14,&local_10);
if (local_10 != 0) {
*(float *)(this + 0x5a0) = (float)local_14 / (float)local_10;
}
return *(undefined4 *)(this + 0x598);
case 2:
if (*(int *)(this + 0x394) == 0) {
uVar3 = ThrowError(this,"[UGC] Lost handle to async handle for downloaded file write!\n");
}
else {
iVar2 = (**(code **)(*g_pFullFileSystem + 0xd0))(g_pFullFileSystem,*(int *)(this + 0x394));
if (iVar2 < 3) {
if (0 < iVar2) {
return uVar3;
}
if (iVar2 == -1) {
uVar3 = ThrowError(this,"[UGC] Unable to write file to disc!\n");
return uVar3;
}
}
else if (iVar2 == 4) {
return uVar3;
}
(**(code **)(*g_pFullFileSystem + 0xc4))(g_pFullFileSystem,*(undefined4 *)(this + 0x394),1);
(**(code **)(*g_pFullFileSystem + 0xdc))(g_pFullFileSystem,*(undefined4 *)(this + 0x394));
uVar3 = LOG_WORKSHOP;
*(undefined4 *)(this + 0x394) = 0;
cVar1 = LoggingSystem_IsChannelEnabled(uVar3,0);
if (cVar1 != '\0') {
lVar4 = (longdouble)Plat_FloatTime();
LoggingSystem_Log(LOG_WORKSHOP,0,"[UGC] Async write completed for %s%c%s (%llu) (%f)\n",
this + 0x40,0x2f,this + 0x144,*(undefined4 *)(this + 0x38c),
*(undefined4 *)(this + 0x390),(double)lVar4);
}
MarkCompleteAndFree(this);
uVar3 = *(undefined4 *)(this + 0x598);
}
break;
case 4:
*(undefined4 *)(this + 0x5a0) = 0x3f800000;
return uVar3;
default:
uVar3 = 0xffffffff;
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.