L L4D2node

CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Find

0x0021de80 · 393 bytes · __thiscall

_ZNK7CUtlMapIy19PublishedFileInfo_ttE4FindERKy

Decompiled

undefined (2 params)

/* CUtlMap<unsigned long long, PublishedFileInfo_t, unsigned short>::Find(unsigned long long const&)
   const */

undefined4 __thiscall
CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Find
          (CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short> *this,ulonglong *param_1)

{
  undefined4 uVar1;
  int iVar2;
  undefined4 *puVar3;
  int in_GS_OFFSET;
  undefined4 local_2558;
  undefined4 local_2554;
  undefined4 local_2550;
  undefined4 local_254c;
  undefined4 local_2548 [33];
  undefined4 local_24c4;
  undefined4 local_24c0;
  undefined4 local_24bc;
  undefined4 local_24b8;
  undefined4 local_24b4;
  undefined4 local_24b0;
  undefined4 local_24ac;
  undefined4 local_24a8;
  undefined4 local_24a4;
  undefined4 local_24a0;
  undefined4 local_249c;
  undefined4 local_2498;
  undefined4 local_2494 [2000];
  undefined4 local_554 [322];
  undefined **local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined1 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_254c = 0;
  local_24c4 = 0xffffffff;
  local_24c0 = 0xffffffff;
  local_24bc = 0xffffffff;
  local_24b8 = 0xffffffff;
  local_24b4 = 0;
  puVar3 = local_2548;
  for (iVar2 = 0x20; iVar2 != 0; iVar2 = iVar2 + -1) {
    *puVar3 = 0;
    puVar3 = puVar3 + 1;
  }
  local_24b0 = 0;
  local_24ac = 0;
  local_24a8 = 0;
  local_24a4 = 0;
  local_24a0 = 0;
  local_249c = 0;
  local_2498 = 0;
  *(undefined1 *)puVar3 = 0;
  local_2550 = 0;
  local_48 = 0;
  local_44 = 0;
  local_40 = 0;
  local_3c = 0;
  local_38 = 0;
  local_4c = &PTR__CCopyableUtlVector_002c8068;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  puVar3 = local_2494;
  for (iVar2 = 2000; iVar2 != 0; iVar2 = iVar2 + -1) {
    *puVar3 = 0;
    puVar3 = puVar3 + 1;
  }
  puVar3 = local_554;
  for (iVar2 = 0x41; iVar2 != 0; iVar2 = iVar2 + -1) {
    *puVar3 = 0;
    puVar3 = puVar3 + 1;
  }
  local_2554 = *(undefined4 *)((int)param_1 + 4);
  local_2558 = (undefined4)*param_1;
                    /* try { // try from 0021dfbd to 0021dfc1 has its CatchHandler @ 0021e009 */
  uVar1 = CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)this,(Node_t *)&local_2558);
  local_4c = &PTR__CCopyableUtlVector_002c8068;
  local_3c = 0;
  CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)&local_48);
  local_38 = local_48;
  CUtlMemory<char*,int>::Purge((CUtlMemory<char*,int> *)&local_48);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)