CWorkshopFileInfoManager::GetPublishedFileInfoByID
0x0021c7f0 · 71 bytes · __cdecl
_ZNK24CWorkshopFileInfoManager24GetPublishedFileInfoByIDEy
Decompiled
undefined (1 param)
/* CWorkshopFileInfoManager::GetPublishedFileInfoByID(unsigned long long) const */
int CWorkshopFileInfoManager::GetPublishedFileInfoByID(ulonglong param_1)
{
ushort uVar1;
int iVar2;
undefined4 local_14 [3];
local_14[0] = param_1._4_4_;
uVar1 = CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Find
((CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short> *)
((int)param_1 + 0x40),(ulonglong *)local_14);
if (uVar1 == 0xffff) {
iVar2 = 0;
}
else {
iVar2 = (uint)uVar1 * 0x2540 + *(int *)((int)param_1 + 0x44) + 0x10;
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.