L L4D2node

CWorkshopFileInfoManager::Steam_OnGetPublishedItemVoteDetails

0x0021c840 · 146 bytes · __thiscall

_ZN24CWorkshopFileInfoManager35Steam_OnGetPublishedItemVoteDetailsEP48RemoteStorageGetPublishedItemVoteDetailsResult_tb

Decompiled

undefined (3 params)

/* CWorkshopFileInfoManager::Steam_OnGetPublishedItemVoteDetails(RemoteStorageGetPublishedItemVoteDetailsResult_t*,
   bool) */

void __thiscall
CWorkshopFileInfoManager::Steam_OnGetPublishedItemVoteDetails
          (CWorkshopFileInfoManager *this,RemoteStorageGetPublishedItemVoteDetailsResult_t *param_1,
          bool param_2)

{
  ushort uVar1;
  int iVar2;
  undefined4 local_14;
  undefined4 local_10;
  
  if ((!param_2) && (*(int *)param_1 == 1)) {
    local_14 = *(undefined4 *)(param_1 + 4);
    local_10 = *(undefined4 *)(param_1 + 8);
    uVar1 = CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short>::Find
                      ((CUtlMap<unsigned_long_long,PublishedFileInfo_t,unsigned_short> *)
                       (this + 0x40),(ulonglong *)&local_14);
    if (uVar1 != 0xffff) {
      iVar2 = (uint)uVar1 * 0x2540 + *(int *)(this + 0x44);
      if (iVar2 != -0x10) {
        *(undefined1 *)(iVar2 + 0x252c) = 1;
        *(undefined4 *)(iVar2 + 0x2538) = *(undefined4 *)(param_1 + 0x18);
        *(undefined4 *)(iVar2 + 0x2530) = *(undefined4 *)(param_1 + 0xc);
        *(undefined4 *)(iVar2 + 0x2534) = *(undefined4 *)(param_1 + 0x10);
        *(undefined4 *)(iVar2 + 0x2534) = *(undefined4 *)(param_1 + 0x14);
        this[0x94] = (CWorkshopFileInfoManager)0x0;
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)