L L4D2node

CDedicatedServerAPI::ModInit

0x00216e70 · 461 bytes · __thiscall

_ZN19CDedicatedServerAPI7ModInitER9ModInfo_t

Decompiled

undefined (2 params)

/* CDedicatedServerAPI::ModInit(ModInfo_t&) */

undefined4 __thiscall CDedicatedServerAPI::ModInit(CDedicatedServerAPI *this,ModInfo_t *param_1)

{
  int *piVar1;
  int iVar2;
  undefined4 uVar3;
  CAppSystemGroup *this_00;
  int in_GS_OFFSET;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  g_bIsVGuiBasedDedicatedServer = (**(code **)(*dedicated + 0x1c))(dedicated);
  piVar1 = (int *)CommandLine_Tier0();
  iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,"-nobreakpad");
  if (iVar2 == 0) {
    if (g_nDedicatedServerAppIdBreakpad != 0) {
      SteamAPI_SetBreakpadAppID(g_nDedicatedServerAppIdBreakpad);
    }
    Msg("Using breakpad minidump system\n");
    uVar3 = build_number();
    CFmtStrN<256>::CFmtStrN(local_12c,"%d",uVar3);
    SteamAPI_UseBreakpadCrashHandler(local_127,"Jul 27 2024","18:37:18",0,this,PreMinidumpCallback);
    if (g_nDedicatedServerAppIdBreakpad != 0) {
      SteamAPI_SetBreakpadAppID(g_nDedicatedServerAppIdBreakpad);
    }
  }
  (**(code **)(*(int *)eng + 0x28))(eng,0);
  host_parms = *(undefined4 *)(param_1 + 4);
  DAT_003a1540 = GetModDirFromPath(*(char **)(param_1 + 8));
  DAT_003a1544 = *(undefined4 *)(param_1 + 0xc);
  g_bTextMode = param_1[0x14];
  TraceInit("COM_InitFilesystem( info.m_pInitialMod )","COM_ShutdownFileSystem()",0);
  COM_InitFilesystem(*(char **)(param_1 + 8));
  (**(code **)(*materials + 0x20))(materials);
  uVar3 = (**(code **)(*(int *)game + 8))(game,0);
  if ((char)uVar3 != '\0') {
    this_00 = operator_new(0x54);
                    /* try { // try from 00216ff8 to 00216ffc has its CatchHandler @ 0021704a */
    CAppSystemGroup::CAppSystemGroup(this_00,*(CAppSystemGroup **)(param_1 + 0x10));
    *(undefined ***)this_00 = &PTR_Create_002c6f28;
    this_00[0x50] = (CAppSystemGroup)0x1;
    *(CAppSystemGroup **)(this + 8) = this_00;
    g_AppSystemFactory = CAppSystemGroup::GetFactory();
    CAppSystemGroup::Run(*(CAppSystemGroup **)(this + 8));
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar3;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)