L L4D2node

GetModDirFromPath

0x00216490 · 71 bytes · __cdecl

_Z17GetModDirFromPathPKc

Decompiled

undefined (1 param)

/* GetModDirFromPath(char const*) */

char * GetModDirFromPath(char *param_1)

{
  int iVar1;
  char *pcVar2;
  
  iVar1 = _V_strrchr(param_1,'\\');
  if (iVar1 != 0) {
    return (char *)(iVar1 + 1);
  }
  iVar1 = _V_strrchr(param_1,'/');
  pcVar2 = (char *)(iVar1 + 1);
  if (iVar1 == 0) {
    pcVar2 = param_1;
  }
  return pcVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)