CAppSystemGroup::Run
0x0026b910 · 73 bytes · __thiscall
_ZN15CAppSystemGroup3RunEv
Decompiled
undefined (1 param)
/* CAppSystemGroup::Run() */
undefined4 __thiscall CAppSystemGroup::Run(CAppSystemGroup *this)
{
undefined4 uVar1;
s_pCurrentAppSystem = this;
uVar1 = OnStartup(this);
if (*(int *)(this + 0x4c) != 8) {
return uVar1;
}
uVar1 = (**(code **)(*(int *)this + 8))(this);
OnShutdown(this);
s_pCurrentAppSystem = (CAppSystemGroup *)*(undefined4 *)(this + 0x48);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.