L L4D2node

EncryptBuffer

0x00212580 · 68 bytes · __cdecl

_Z13EncryptBufferR6IceKeyPhj

Decompiled

undefined (3 params)

/* EncryptBuffer(IceKey&, unsigned char*, unsigned int) */

void EncryptBuffer(IceKey *param_1,uchar *param_2,uint param_3)

{
  uchar *puVar1;
  uchar *puVar2;
  
  puVar1 = param_2;
  if (param_3 != 0) {
    do {
      puVar2 = puVar1 + 8;
      IceKey::encrypt(param_1,puVar1,puVar1);
      puVar1 = puVar2;
    } while ((uint)((int)puVar2 - (int)param_2) < param_3);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)