EncryptBuffer
0x00212580 · 68 bytes · __cdecl
_Z13EncryptBufferR6IceKeyPhj
Decompiled
undefined (3 params)
/* EncryptBuffer(IceKey&, unsigned char*, unsigned int) */
void EncryptBuffer(IceKey *param_1,uchar *param_2,uint param_3)
{
uchar *puVar1;
uchar *puVar2;
puVar1 = param_2;
if (param_3 != 0) {
do {
puVar2 = puVar1 + 8;
IceKey::encrypt(param_1,puVar1,puVar1);
puVar1 = puVar2;
} while ((uint)((int)puVar2 - (int)param_2) < param_3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.