L L4D2node

CBaseClientState::BuildReserveServerPayload

0x00103090 · 566 bytes · __thiscall

_ZN16CBaseClientState25BuildReserveServerPayloadER8bf_writei

Decompiled

undefined (3 params)

/* CBaseClientState::BuildReserveServerPayload(bf_write&, int) */

void __thiscall
CBaseClientState::BuildReserveServerPayload(CBaseClientState *this,bf_write *param_1,int param_2)

{
  char cVar1;
  int iVar2;
  int in_GS_OFFSET;
  IceKey local_35c [12];
  uchar *local_350 [3];
  int local_344;
  void *local_338 [4];
  int local_328;
  uint local_300;
  uint local_2fc;
  undefined1 local_2f8 [728];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  bf_write::bf_write((bf_write *)local_350,local_2f8,0x2d8,-1);
  bf_write::WriteLong((bf_write *)local_350,-0x1124111);
  bf_write::WriteLongLong(CONCAT44(*(undefined4 *)(this + 0x15c),(bf_write *)local_350));
  CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_338,0,0,0);
                    /* try { // try from 00103130 to 001031d2 has its CatchHandler @ 001032ca */
  cVar1 = CUtlBuffer::IsBigEndian((CUtlBuffer *)local_338);
  if (cVar1 != '\0') {
    CUtlBuffer::SetBigEndian((CUtlBuffer *)local_338,false);
  }
  iVar2 = 0;
  if ((*(KeyValues **)(this + 0x164) == (KeyValues *)0x0) ||
     (KeyValues::WriteAsBinary(*(KeyValues **)(this + 0x164),(CUtlBuffer *)local_338),
     iVar2 = local_328, local_328 < 0x259)) {
    bf_write::WriteLong((bf_write *)local_350,iVar2);
    if (0 < iVar2) {
      bf_write::WriteBytes((bf_write *)local_350,local_338[0],iVar2);
    }
    while ((local_344 + 7U & 0x38) != 0) {
      bf_write::WriteByte((bf_write *)local_350,0);
    }
    IceKey::IceKey(local_35c,1);
    local_300 = param_2 ^ 0x5ef8ce12;
    local_2fc = param_2 ^ 0xaa98e42c;
                    /* try { // try from 001031fc to 00103240 has its CatchHandler @ 001032e1 */
    IceKey::set(local_35c,(uchar *)&local_300);
    EncryptBuffer(local_35c,local_350[0],local_344 + 7 >> 3);
    bf_write::WriteLong(param_1,local_344 + 7 >> 3);
    IceKey::~IceKey(local_35c);
                    /* try { // try from 00103266 to 001032c7 has its CatchHandler @ 001032ca */
    bf_write::WriteBytes(param_1,local_350[0],local_344 + 7 >> 3);
  }
  else {
    (**(code **)(*(int *)this + 200))(this,*(int *)(this + 0x174) + 0x20,0);
  }
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_338);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)