CPhoneHome::RequestSessionId
0x00182330 · 1953 bytes · __thiscall
_ZN10CPhoneHome16RequestSessionIdERj
Decompiled
undefined (2 params)
/* CPhoneHome::RequestSessionId(unsigned int&) */
undefined4 __thiscall CPhoneHome::RequestSessionId(CPhoneHome *this,uint *param_1)
{
uint *puVar1;
char cVar2;
byte bVar3;
int iVar4;
__uid_t __uid;
passwd *ppVar5;
long lVar6;
int *piVar7;
uint uVar8;
undefined4 uVar9;
int iVar10;
uint uVar11;
byte bVar12;
int in_GS_OFFSET;
IceKey local_10b8 [12];
uchar *local_10ac [3];
int local_10a0;
uchar *local_1094;
char local_1090;
undefined4 local_108c;
int local_1088;
uint local_1084;
int local_1080;
uint *local_107c;
uint *local_1078;
sockaddr local_1070;
sockaddr_in local_1060 [63];
undefined1 local_1021;
undefined1 local_1020 [2048];
uchar local_820 [2048];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
*param_1 = 0;
bf_write::bf_write((bf_write *)local_10ac);
bf_write::StartWriting((bf_write *)local_10ac,local_1020,0x800,0,-1);
uVar8 = *param_1;
bf_write::bf_write((bf_write *)&local_1094);
bf_write::WriteByte((bf_write *)local_10ac,0x6d);
bf_write::WriteByte((bf_write *)local_10ac,10);
bf_write::WriteByte((bf_write *)local_10ac,3);
bf_write::WriteLong((bf_write *)local_10ac,uVar8);
IceKey::IceKey(local_10b8,1);
local_1070.sa_family._0_1_ = 0xbf;
local_1070.sa_family._1_1_ = 1;
local_1070.sa_data[0] = '\0';
local_1070.sa_data[1] = -0x22;
local_1070.sa_data[2] = 'U';
local_1070.sa_data[3] = '\'';
local_1070.sa_data[4] = -0x66;
local_1070.sa_data[5] = '\x01';
/* try { // try from 0018244d to 00182685 has its CatchHandler @ 00182add */
IceKey::set(local_10b8,(uchar *)&local_1070);
bf_write::StartWriting((bf_write *)&local_1094,local_820,0x800,0,-1);
bf_write::WriteByte((bf_write *)&local_1094,1);
bf_write::WriteByte((bf_write *)&local_1094,1);
bf_write::WriteString((bf_write *)&local_1094,(char *)(this + 0x14));
_V_memset(local_1060,0,0x40);
iVar4 = gethostname((char *)local_1060,0x40);
if (iVar4 == -1) {
/* try { // try from 001828a9 to 001828c8 has its CatchHandler @ 00182add */
V_strncpy((char *)local_1060,"Linux????",0x40);
}
local_1021 = 0;
bf_write::WriteString((bf_write *)&local_1094,(char *)local_1060);
_V_memset(local_1060,0,0x40);
__uid = getuid();
ppVar5 = getpwuid(__uid);
if (ppVar5 == (passwd *)0x0) {
V_strncpy((char *)local_1060,"LinuxUser??",0x40);
}
else {
V_strncpy((char *)local_1060,ppVar5->pw_name,0x40);
}
local_1021 = 0;
bf_write::WriteString((bf_write *)&local_1094,(char *)local_1060);
V_FileBase(com_gamedir,(char *)local_1060,0x40);
bf_write::WriteString((bf_write *)&local_1094,(char *)local_1060);
lVar6 = build_number();
bf_write::WriteLong((bf_write *)&local_1094,lVar6);
bf_write::WriteFloat((float)&local_1094);
bf_write::WriteByte((bf_write *)&local_1094,1);
cVar2 = Sys_IsDebuggerPresent();
if (cVar2 == '\0') {
piVar7 = (int *)CommandLine_Tier0();
iVar4 = (**(code **)(*piVar7 + 0x28))(piVar7,"-allowdebug");
uVar8 = (uint)(iVar4 != 0);
}
else {
uVar8 = 1;
}
bf_write::WriteByte((bf_write *)&local_1094,uVar8);
while (uVar8 = local_1088 + 7 >> 3, (uVar8 & 7) != 0) {
bf_write::WriteByte((bf_write *)&local_1094,0);
}
EncryptBuffer(local_10b8,local_1094,uVar8);
bf_write::WriteShort((bf_write *)local_10ac,local_1088 + 7 >> 3);
bf_write::WriteBytes((bf_write *)local_10ac,local_1094,local_1088 + 7 >> 3);
iVar4 = 3;
IceKey::~IceKey(local_10b8);
netadr_s::ToSockadr((netadr_s *)(this + 8),&local_1070);
do {
CBlockingUDPSocket::SendSocketMessage
(*(CBlockingUDPSocket **)(this + 0x3c),(sockaddr_in *)&local_1070,local_10ac[0],
local_10a0 + 7 >> 3);
uVar9 = CBlockingUDPSocket::WaitForMessage(*(CBlockingUDPSocket **)(this + 0x3c),1.5);
if ((char)uVar9 != '\0') {
local_1090 = '\0';
local_1094 = (uchar *)0x0;
local_108c = 0xffffffff;
local_1088 = 0;
CBitRead::StartReading((CBitRead *)&local_1094,local_820,0x80,0,-1);
iVar10 = CBlockingUDPSocket::ReceiveSocketMessage
(*(CBlockingUDPSocket **)(this + 0x3c),local_1060,local_820,0x80);
if (iVar10 != 0) {
CBitRead::StartReading((CBitRead *)&local_1094,local_820,iVar10,0,-1);
bVar3 = (byte)local_1084;
if (local_1080 < 8) {
uVar8 = local_1084;
if ((local_107c == local_1078) || (local_1078 <= local_107c)) break;
puVar1 = local_107c + 1;
uVar8 = *local_107c;
local_107c = puVar1;
if (local_1090 != '\0') break;
iVar4 = 8 - local_1080;
bVar12 = (byte)local_1080;
local_1080 = local_1080 + 0x18;
bVar3 = (byte)(((&CBitBuffer::s_nMaskTable)[iVar4] & uVar8) << (bVar12 & 0x1f)) | bVar3;
local_1084 = uVar8 >> ((byte)iVar4 & 0x1f);
}
else {
local_1080 = local_1080 + -8;
if (local_1080 == 0) {
local_1080 = 0x20;
if (local_107c == local_1078) {
local_1080 = 1;
local_1084 = 0;
local_107c = local_107c + 1;
}
else if (local_1078 < local_107c) {
local_1090 = '\x01';
local_1084 = 0;
}
else {
local_1084 = *local_107c;
local_107c = local_107c + 1;
}
}
else {
local_1084 = local_1084 >> 8;
}
}
uVar8 = local_1084;
if (bVar3 != 0x6e) break;
if (local_1080 < 8) {
if ((local_107c == local_1078) || (local_1078 <= local_107c)) break;
puVar1 = local_107c + 1;
uVar8 = *local_107c;
local_107c = puVar1;
if (local_1090 != '\0') break;
iVar4 = 8 - local_1080;
bVar3 = (byte)local_1080;
local_1080 = local_1080 + 0x18;
uVar11 = ((&CBitBuffer::s_nMaskTable)[iVar4] & uVar8) << (bVar3 & 0x1f) | local_1084;
local_1084 = uVar8 >> ((byte)iVar4 & 0x1f);
}
else {
local_1080 = local_1080 + -8;
uVar11 = local_1084 & 0xff;
if (local_1080 == 0) {
local_1080 = 0x20;
if (local_107c == local_1078) {
local_1080 = 1;
local_1084 = 0;
local_107c = local_107c + 1;
}
else if (local_1078 < local_107c) {
local_1090 = '\x01';
local_1084 = 0;
}
else {
local_1084 = *local_107c;
local_107c = local_107c + 1;
}
}
else {
local_1084 = local_1084 >> 8;
}
}
uVar8 = local_1084;
if (uVar11 == 1) {
uVar11 = local_1084;
if (local_1080 < 0x20) {
uVar11 = 0;
if ((local_107c != local_1078) && (local_107c < local_1078)) {
puVar1 = local_107c + 1;
uVar8 = *local_107c;
local_107c = puVar1;
if (local_1090 == '\0') {
uVar11 = ((&CBitBuffer::s_nMaskTable)[0x20 - local_1080] & uVar8) <<
((byte)local_1080 & 0x1f) | local_1084;
}
}
}
local_1084 = uVar8;
*param_1 = uVar11;
goto LAB_001826fd;
}
break;
}
}
iVar4 = iVar4 + -1;
uVar8 = local_1084;
} while (iVar4 != 0);
local_1084 = uVar8;
uVar9 = 0;
LAB_001826fd:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.