CRConServer::BCloseAcceptedSocket
0x0020b040 · 97 bytes · __thiscall
_ZN11CRConServer20BCloseAcceptedSocketEj
Decompiled
undefined (2 params)
/* CRConServer::BCloseAcceptedSocket(unsigned int) */
undefined4 __thiscall CRConServer::BCloseAcceptedSocket(CRConServer *this,uint param_1)
{
CSocketCreator *this_00;
int iVar1;
int iVar2;
int iVar3;
iVar3 = 0;
this_00 = (CSocketCreator *)(this + 4);
iVar1 = CSocketCreator::GetAcceptedSocketCount(this_00);
if (0 < iVar1) {
do {
iVar2 = CSocketCreator::GetAcceptedSocketData(this_00,iVar3);
if (*(uint *)(iVar2 + 8) == param_1) {
CSocketCreator::CloseAcceptedSocket(this_00,iVar3);
return 1;
}
iVar3 = iVar3 + 1;
} while (iVar3 != iVar1);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.