CUtlLinkedList<CServerRemoteAccess::DataResponse_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<CServerRemoteAccess::DataResponse_t,int>,int>>::InsertBefore
0x00210530 · 601 bytes · __thiscall
_ZN14CUtlLinkedListIN19CServerRemoteAccess14DataResponse_tEiLb0Ei10CUtlMemoryI19UtlLinkedListElem_tIS1_iEiEE12InsertBeforeEi
Decompiled
undefined (2 params)
/* CUtlLinkedList<CServerRemoteAccess::DataResponse_t, int, false, int,
CUtlMemory<UtlLinkedListElem_t<CServerRemoteAccess::DataResponse_t, int>, int>
>::InsertBefore(int) */
int __thiscall
CUtlLinkedList<CServerRemoteAccess::DataResponse_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<CServerRemoteAccess::DataResponse_t,int>,int>>
::InsertBefore(CUtlLinkedList<CServerRemoteAccess::DataResponse_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<CServerRemoteAccess::DataResponse_t,int>,int>>
*this,int param_1)
{
int iVar1;
int iVar2;
void *pvVar3;
int iVar4;
int iVar5;
int iVar6;
iVar4 = *(int *)(this + 0x14);
if (iVar4 != -1) {
iVar6 = iVar4 * 0x44;
iVar2 = *(int *)this + iVar6;
*(undefined4 *)(this + 0x14) = *(undefined4 *)(iVar2 + 0x40);
goto LAB_0021055d;
}
iVar6 = *(int *)(this + 0x20);
iVar2 = *(int *)(this + 4);
if ((iVar6 < 0) || (iVar2 <= iVar6)) {
iVar4 = 0;
if (iVar2 < 1) goto LAB_00210616;
}
else {
iVar4 = iVar6 + 1;
if ((iVar4 < 0) || (iVar2 <= iVar4)) {
LAB_00210616:
iVar4 = *(int *)(this + 8);
if (iVar4 < 0) {
pvVar3 = *(void **)this;
}
else {
iVar1 = iVar2 + 1;
if (iVar4 == 0) {
iVar4 = 1;
if (iVar2 != 0) {
iVar4 = iVar2;
}
while (iVar2 = iVar4, iVar2 < iVar1) {
iVar4 = iVar2 * 2;
}
}
else {
for (iVar2 = iVar4 * (iVar2 / iVar4 + 1); iVar2 < iVar1; iVar2 = (iVar2 + iVar1) / 2) {
}
}
*(int *)(this + 4) = iVar2;
if (*(void **)this == (void *)0x0) {
pvVar3 = malloc(iVar2 * 0x44);
*(void **)this = pvVar3;
}
else {
pvVar3 = realloc(*(void **)this,iVar2 * 0x44);
iVar6 = *(int *)(this + 0x20);
iVar2 = *(int *)(this + 4);
*(void **)this = pvVar3;
}
}
*(void **)(this + 0x24) = pvVar3;
if ((iVar6 < 0) || (iVar2 <= iVar6)) {
iVar4 = 0;
if (iVar2 < 1) goto LAB_002106a2;
goto LAB_002106ea;
}
iVar4 = iVar6 + 1;
if ((iVar4 < 0) || (iVar2 <= iVar4)) {
LAB_002106a2:
if (AllocInternal(bool)::__executeCount < 10) {
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
}
return -1;
}
}
if (iVar4 == -1) {
if (9 < AllocInternal(bool)::__executeCount) {
return -1;
}
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted index range)\n");
return -1;
}
}
LAB_002106ea:
*(int *)(this + 0x1c) = *(int *)(this + 0x1c) + 1;
*(int *)(this + 0x20) = iVar4;
iVar6 = iVar4 * 0x44;
iVar2 = *(int *)this + iVar6;
LAB_0021055d:
*(int *)(iVar2 + 0x40) = iVar4;
*(int *)(*(int *)this + 0x3c + iVar6) = iVar4;
Unlink(this,iVar4);
iVar2 = *(int *)this + iVar6;
*(int *)(iVar2 + 0x40) = param_1;
if (param_1 == -1) {
iVar1 = *(int *)(this + 0x10);
*(int *)(iVar2 + 0x3c) = iVar1;
*(int *)(this + 0x10) = iVar4;
}
else {
iVar5 = param_1 * 0x44 + *(int *)this;
iVar1 = *(int *)(iVar5 + 0x3c);
*(int *)(iVar2 + 0x3c) = iVar1;
*(int *)(iVar5 + 0x3c) = iVar4;
}
if (iVar1 == -1) {
*(int *)(this + 0xc) = iVar4;
}
else {
*(int *)(iVar1 * 0x44 + *(int *)this + 0x40) = iVar4;
}
*(int *)(this + 0x18) = *(int *)(this + 0x18) + 1;
if ((CUtlBuffer *)(iVar6 + *(int *)this) != (CUtlBuffer *)0x0) {
CUtlBuffer::CUtlBuffer((CUtlBuffer *)(iVar6 + *(int *)this),0,0,0);
}
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.