L L4D2node

InvalidateSharedEdictChangeInfos

0x0022a120 · 97 bytes · unknown

_Z32InvalidateSharedEdictChangeInfosv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* InvalidateSharedEdictChangeInfos() */

void InvalidateSharedEdictChangeInfos(void)

{
  int iVar1;
  int iVar2;
  
  if (g_SharedEdictChangeInfo != -1) {
    g_SharedEdictChangeInfo = g_SharedEdictChangeInfo + 1;
    return;
  }
  g_SharedEdictChangeInfo = 1;
  iVar1 = 0;
  if (0 < DAT_003b816c) {
    do {
      iVar2 = iVar1 + 1;
      iVar1 = CBaseEdict::GetChangeAccessor((CBaseEdict *)(iVar1 * 0x10 + DAT_003b8174));
      *(undefined2 *)(iVar1 + 2) = 0;
      iVar1 = iVar2;
    } while (iVar2 < DAT_003b816c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)