InvalidateSharedEdictChangeInfos
0x0022a120 · 97 bytes · unknown
_Z32InvalidateSharedEdictChangeInfosv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* InvalidateSharedEdictChangeInfos() */
void InvalidateSharedEdictChangeInfos(void)
{
int iVar1;
int iVar2;
if (g_SharedEdictChangeInfo != -1) {
g_SharedEdictChangeInfo = g_SharedEdictChangeInfo + 1;
return;
}
g_SharedEdictChangeInfo = 1;
iVar1 = 0;
if (0 < DAT_003b816c) {
do {
iVar2 = iVar1 + 1;
iVar1 = CBaseEdict::GetChangeAccessor((CBaseEdict *)(iVar1 * 0x10 + DAT_003b8174));
*(undefined2 *)(iVar1 + 2) = 0;
iVar1 = iVar2;
} while (iVar2 < DAT_003b816c);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.