CLocalNetworkBackdoor::EntState
0x00185140 · 5 bytes · __cdecl
_ZN21CLocalNetworkBackdoor8EntStateEiiiPK9SendTablePKvbb
Decompiled
undefined (7 params)
/* CLocalNetworkBackdoor::EntState(int, int, int, SendTable const*, void const*, bool, bool) */
void CLocalNetworkBackdoor::EntState
(int param_1,int param_2,int param_3,SendTable *param_4,void *param_5,bool param_6,
bool param_7)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.