L L4D2node

SV_CreateBaseline

0x001fce80 · 1010 bytes · unknown

_Z17SV_CreateBaselinev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SV_CreateBaseline() */

void SV_CreateBaseline(void)

{
  int *piVar1;
  SendTable *pSVar2;
  char cVar3;
  ServerClass *pSVar4;
  uchar *puVar5;
  byte *pbVar6;
  int iVar7;
  int iVar8;
  int in_GS_OFFSET;
  int local_40c0;
  undefined **local_40b0;
  undefined1 local_40ac;
  undefined4 local_40a8;
  int local_40a4;
  undefined4 local_40a0;
  undefined8 local_409c;
  undefined4 local_4094;
  undefined4 local_4090;
  undefined8 local_408c;
  undefined4 local_4084;
  undefined4 local_4080;
  undefined1 local_407c;
  undefined8 local_4078;
  undefined4 local_4070;
  undefined4 local_406c;
  undefined4 local_405c;
  undefined1 local_4058;
  undefined4 local_4054;
  undefined4 local_4050;
  bf_write local_4038 [24];
  undefined1 local_4020 [16384];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  SV_WriteVoiceCodec((bf_write *)&DAT_003b8034);
  pSVar4 = (ServerClass *)(**(code **)(*serverGameDLL + 0x28))(serverGameDLL);
  if (*(int *)(sv_sendtables._28_4_ + 0x30) != 0) {
    iVar8 = DAT_003b81b8;
    if ((DAT_003b81b8 < 0x37aa0) && (-1 < DAT_003b81bc)) {
      DAT_003b81b8 = 0x37aa0;
      if (DAT_003b81b4 == (void *)0x0) {
        DAT_003b81b4 = malloc(0x37aa0);
        iVar8 = 0x37aa0;
      }
      else {
        DAT_003b81b4 = realloc(DAT_003b81b4,0x37aa0);
        iVar8 = DAT_003b81b8;
      }
    }
    bf_write::StartWriting((bf_write *)&DAT_003b819c,DAT_003b81b4,iVar8,0,-1);
    SV_WriteSendTables(pSVar4,(bf_write *)&DAT_003b819c);
    if (DAT_003b81ac != '\0') {
      Host_Error("SV_CreateBaseline: WriteSendTables overflow.\n");
      goto LAB_001fcff3;
    }
    SV_WriteClassInfos(pSVar4,(bf_write *)&DAT_003b819c);
    if (DAT_003b81ac != '\0') {
      Host_Error("SV_CreateBaseline: WriteClassInfos overflow.\n");
      goto LAB_001fcff3;
    }
  }
  if (g_pLocalNetworkBackdoor == 0) {
    if (DAT_003b816c < 1) {
      local_40c0 = 0;
      iVar8 = 0;
    }
    else {
      local_40c0 = 0;
      iVar8 = 0;
      iVar7 = 0;
      do {
        pbVar6 = (byte *)(iVar7 * 0x10 + DAT_003b8174);
        if (((((*pbVar6 & 2) == 0) && (*(int *)(pbVar6 + 0xc) != 0)) &&
            (piVar1 = *(int **)(pbVar6 + 8), piVar1 != (int *)0x0)) &&
           ((pSVar4 = (ServerClass *)(**(code **)(*piVar1 + 4))(piVar1),
            pSVar4 != (ServerClass *)0x0 && (*(int *)(pSVar4 + 0x10) == 0xffff)))) {
          pSVar2 = *(SendTable **)(pSVar4 + 4);
          bf_write::bf_write((bf_write *)&local_40b0,"SV_CreateBaseline->writeBuf",local_4020,0x4000
                             ,-1);
          cVar3 = SendTable_Encode(pSVar2,*(void **)(pbVar6 + 0xc),(bf_write *)&local_40b0,iVar7,
                                   (CUtlMemory *)0x0,false);
          if (cVar3 == '\0') {
            Host_Error("SV_CreateBaseline: SendTable_Encode returned false (ent %d).\n",iVar7);
          }
          SV_EnsureInstanceBaseline(pSVar4,iVar7,local_4020,local_40a4 + 7 >> 3);
          local_40c0 = local_40c0 + 1;
          iVar8 = iVar8 + (local_40a4 + 7 >> 3);
        }
        iVar7 = iVar7 + 1;
      } while (iVar7 < DAT_003b816c);
    }
    DevMsg("Created class baseline: %i classes, %i bytes.\n",local_40c0,iVar8);
  }
  CGameEventManager::ReloadEventDefinitions((CGameEventManager *)&s_GameEventManager);
  local_40a4 = 0;
  local_409c = 0;
  local_408c = 0;
  local_4078 = 0;
  local_40a0 = 0;
  local_4094 = 0;
  local_4090 = 0;
  local_4084 = 0;
  local_4080 = 0;
  local_407c = 0;
  local_4070 = 0;
  local_406c = 0;
  local_40ac = 1;
  local_40a8 = 0;
  local_40b0 = &PTR__SVC_GameEventList_002a2128;
  local_4058 = 0;
  local_405c = 0;
  local_4054 = 0xffffffff;
  local_4050 = 0;
  bf_write::bf_write(local_4038);
  puVar5 = (uchar *)NET_AllocPayload();
                    /* try { // try from 001fcfc4 to 001fcfea has its CatchHandler @ 001fd287 */
  bf_write::StartWriting(local_4038,puVar5,0x37aa0,0,-1);
  CGameEventManager::WriteEventList
            ((CGameEventManager *)&s_GameEventManager,(SVC_GameEventList *)&local_40b0);
  SVC_GameEventList::WriteToBuffer((SVC_GameEventList *)&local_40b0,(bf_write *)&DAT_003b8034);
  NET_FreePayload(puVar5);
LAB_001fcff3:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)