CBaseServer::ReconnectClients
0x0010be90 · 444 bytes · __thiscall
_ZN11CBaseServer16ReconnectClientsEv
Decompiled
undefined (1 param)
/* CBaseServer::ReconnectClients() */
void __thiscall CBaseServer::ReconnectClients(CBaseServer *this)
{
CBaseClient *this_00;
char cVar1;
int iVar2;
undefined **local_9c;
undefined1 local_98;
undefined4 local_94;
undefined4 local_90;
undefined4 local_8c;
undefined8 local_88;
undefined4 local_80;
undefined4 local_7c;
undefined8 local_78;
undefined4 local_70;
undefined4 local_6c;
undefined1 local_68;
undefined8 local_64;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
iVar2 = 0;
if (0 < *(int *)(this + 0x120)) {
do {
while( true ) {
this_00 = *(CBaseClient **)(*(int *)(this + 0x114) + iVar2 * 4);
cVar1 = (**(code **)(*(int *)this_00 + 0x6c))(this_00);
if (cVar1 == '\0') break;
CBaseClient::SetSignonState(this_00,2);
local_50 = *(undefined4 *)(this_00 + 0xec);
local_68 = 0;
local_90 = 0;
local_8c = 0;
local_88 = 0;
local_80 = 0;
local_7c = 0;
local_78 = 0;
local_70 = 0;
local_6c = 0;
local_64 = 0;
local_5c = 0;
local_58 = 0;
local_98 = 1;
local_94 = 0;
local_9c = &PTR__NET_SignonState_002a1888;
local_44 = 0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
local_4c = 0xffffffff;
local_48 = 0;
/* try { // try from 0010bfc1 to 0010bfe7 has its CatchHandler @ 0010c04c */
CBaseClient::FillSignOnFullServerInfo(this_00,(NET_SignonState *)&local_9c);
(**(code **)(*(int *)this_00 + 100))(this_00,&local_9c,0,0);
local_24 = 0;
iVar2 = iVar2 + 1;
local_9c = &PTR__NET_SignonState_002a1888;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
local_20 = local_30;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_30);
local_38 = 0;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_44);
local_34 = local_44;
CUtlMemory<char,int>::Purge((CUtlMemory<char,int> *)&local_44);
if (*(int *)(this + 0x120) <= iVar2) {
return;
}
}
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)(this + 0x120));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.