L L4D2node

SV_WriteClassInfos

0x00207300 · 454 bytes · __cdecl

_Z18SV_WriteClassInfosP11ServerClassR8bf_write

Decompiled

undefined (2 params)

/* SV_WriteClassInfos(ServerClass*, bf_write&) */

void SV_WriteClassInfos(ServerClass *param_1,bf_write *param_2)

{
  int in_GS_OFFSET;
  undefined **local_28c;
  undefined1 local_288;
  undefined4 local_284;
  undefined4 local_280;
  undefined4 local_27c;
  undefined8 local_278;
  undefined4 local_270;
  undefined4 local_26c;
  undefined8 local_268;
  undefined4 local_260;
  undefined4 local_25c;
  undefined1 local_258;
  undefined8 local_254;
  undefined4 local_24c;
  undefined4 local_248;
  undefined1 local_240;
  undefined4 local_23c;
  undefined4 local_238;
  undefined4 local_234;
  int local_230;
  undefined4 local_22c;
  undefined4 local_224;
  char local_220 [256];
  char local_120 [256];
  int local_20;
  
  local_278 = 0;
  local_280 = 0;
  local_27c = 0;
  local_270 = 0;
  local_26c = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_268 = 0;
  local_260 = 0;
  local_25c = 0;
  local_258 = 0;
  local_254 = 0;
  local_24c = 0;
  local_248 = 0;
  local_288 = 1;
  local_284 = 0;
  local_28c = &PTR__SVC_ClassInfo_002a1ee8;
  local_23c = 0;
  local_238 = 0;
  local_234 = 0;
  local_230 = 0;
  local_22c = 0;
  local_240 = 0;
  for (; param_1 != (ServerClass *)0x0; param_1 = *(ServerClass **)(param_1 + 8)) {
    local_224 = *(undefined4 *)(param_1 + 0xc);
                    /* try { // try from 00207424 to 00207479 has its CatchHandler @ 002074c1 */
    V_strncpy(local_220,*(char **)(*(int *)(param_1 + 4) + 8),0x100);
    V_strncpy(local_120,*(char **)param_1,0x100);
    CUtlVector<SVC_ClassInfo::class_s,CUtlMemory<SVC_ClassInfo::class_s,int>>::InsertBefore
              ((CUtlVector<SVC_ClassInfo::class_s,CUtlMemory<SVC_ClassInfo::class_s,int>> *)
               &local_23c,local_230,(class_s *)&local_224);
  }
  SVC_ClassInfo::WriteToBuffer((SVC_ClassInfo *)&local_28c,param_2);
  local_28c = &PTR__SVC_ClassInfo_002a1ee8;
  local_230 = 0;
  CUtlMemory<SVC_ClassInfo::class_s,int>::Purge
            ((CUtlMemory<SVC_ClassInfo::class_s,int> *)&local_23c);
  local_22c = local_23c;
  CUtlMemory<SVC_ClassInfo::class_s,int>::Purge
            ((CUtlMemory<SVC_ClassInfo::class_s,int> *)&local_23c);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)