SV_WriteVoiceCodec
0x001fcac0 · 286 bytes · __cdecl
_Z18SV_WriteVoiceCodecR8bf_write
Decompiled
undefined (1 param)
/* SV_WriteVoiceCodec(bf_write&) */
void SV_WriteVoiceCodec(bf_write *param_1)
{
int in_GS_OFFSET;
undefined **local_168;
undefined1 local_164;
undefined4 local_160;
undefined4 local_15c;
undefined4 local_158;
undefined8 local_154;
undefined4 local_14c;
undefined4 local_148;
undefined8 local_144;
undefined4 local_13c;
undefined4 local_138;
undefined1 local_134;
undefined8 local_130;
undefined4 local_128;
undefined4 local_124;
char *local_11c;
undefined4 local_118;
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (DAT_003b8064 < 2) {
local_11c = "";
}
else {
local_11c = "FCVAR_NEVER_AS_STRING";
if ((sv_voicecodec[0x15] & 0x10) == 0) {
local_11c = "";
if (*(char **)(sv_voicecodec._28_4_ + 0x24) != (char *)0x0) {
local_11c = *(char **)(sv_voicecodec._28_4_ + 0x24);
}
}
}
local_15c = 0;
local_158 = 0;
local_154 = 0;
local_14c = 0;
local_148 = 0;
local_144 = 0;
local_13c = 0;
local_138 = 0;
local_134 = 0;
local_130 = 0;
local_128 = 0;
local_124 = 0;
local_164 = 1;
local_160 = 0;
local_168 = &PTR__SVC_VoiceInit_002a1a68;
local_118 = 5;
SVC_VoiceInit::WriteToBuffer((SVC_VoiceInit *)&local_168,param_1);
if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.