L L4D2node

CLog::Close

0x001fa750 · 70 bytes · __thiscall

_ZN4CLog5CloseEv

Decompiled

undefined (1 param)

/* CLog::Close() */

void __thiscall CLog::Close(CLog *this)

{
  if (*(int *)(this + 0x20) != 0) {
    Printf(this,"Log file closed\n");
    (**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))(g_pFileSystem + 4,*(undefined4 *)(this + 0x20))
    ;
  }
  *(undefined4 *)(this + 0x20) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)