CSpatialPartition::CSpatialPartition
0x001de7c0 · 180 bytes · __thiscall
_ZN17CSpatialPartitionC1Ev
Decompiled
undefined (1 param)
/* CSpatialPartition::CSpatialPartition() */
void __thiscall CSpatialPartition::CSpatialPartition(CSpatialPartition *this)
{
*(undefined ***)this = &PTR__CSpatialPartition_002be648;
/* try { // try from 001de7d8 to 001de7dc has its CatchHandler @ 001de874 */
CMemoryStack::CMemoryStack((CMemoryStack *)(this + 4));
/* try { // try from 001de800 to 001de804 has its CatchHandler @ 001de8bd */
CMemoryStack::Init((CMemoryStack *)(this + 4),0x33ffcc,0xd000,0,4);
*(undefined2 *)(this + 0x2e) = 0xffff;
*(undefined2 *)(this + 0x2a) = 0;
*(undefined2 *)(this + 0x2c) = 0;
*(undefined2 *)(this + 0x28) = 0xffff;
*(undefined2 *)(this + 0x24) = 0xffff;
*(undefined2 *)(this + 0x26) = 0xffff;
*(undefined4 *)(this + 0x30) = *(undefined4 *)(this + 0x10);
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
/* try { // try from 001de84f to 001de853 has its CatchHandler @ 001de8b6 */
CVoxelTree::CVoxelTree((CVoxelTree *)(this + 0x40));
/* try { // try from 001de85d to 001de861 has its CatchHandler @ 001de882 */
CVoxelTree::CVoxelTree((CVoxelTree *)(this + 0x130));
*(undefined4 *)(this + 0x22c) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.