CMemoryStack::Init
0x00254e70 · 77 bytes · __thiscall
_ZN12CMemoryStack4InitEjjjj
Decompiled
undefined (5 params)
/* CMemoryStack::Init(unsigned int, unsigned int, unsigned int, unsigned int) */
bool __thiscall
CMemoryStack::Init(CMemoryStack *this,uint param_1,uint param_2,uint param_3,uint param_4)
{
uint uVar1;
int iVar2;
*(uint *)(this + 0x18) = param_4 + 3 & 0xfffffffc;
uVar1 = 1;
if (param_4 != 0) {
uVar1 = param_4;
}
*(uint *)(this + 0x14) = param_1;
iVar2 = memalign(uVar1,param_1);
*(int *)(this + 0xc) = iVar2;
*(int *)this = iVar2;
*(int *)(this + 4) = *(int *)(this + 0x14) + iVar2;
*(int *)(this + 8) = *(int *)(this + 0x14) + iVar2;
return iVar2 != 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.