L L4D2node

CVoxelTree::CVoxelTree

0x001de5b0 · 434 bytes · __thiscall

_ZN10CVoxelTreeC2Ev

Decompiled

undefined (1 param)

/* CVoxelTree::CVoxelTree() */

void __thiscall CVoxelTree::CVoxelTree(CVoxelTree *this)

{
  undefined4 *puVar1;
  void *pvVar2;
  CVoxelHash *this_00;
  CVoxelHash *pCVar3;
  
  *(undefined ***)this = &PTR__CVoxelTree_002be608;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined4 *)(this + 0x30) = 0xffffffff;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0x34) = 0;
  *(undefined4 *)(this + 0xbc) = 0;
  *(undefined4 *)(this + 0xc0) = 0;
  *(undefined4 *)(this + 0xc4) = 0;
  *(undefined4 *)(this + 200) = 0;
  *(undefined4 *)(this + 0xcc) = 0;
  *(undefined4 *)(this + 0xd0) = 0;
  *(undefined2 *)(this + 0xd4) = 0;
  *(undefined4 *)(this + 0xd8) = 0;
  *(undefined4 *)(this + 0xdc) = 0;
  *(undefined4 *)(this + 0xe8) = 0;
  *(undefined4 *)(this + 0xe0) = 0;
  *(undefined4 *)(this + 0xe4) = 0;
  *(undefined4 *)(this + 0xe8) = 0;
  *(undefined4 *)(this + 0xec) = 0;
  *(undefined4 *)(this + 4) = 4;
                    /* try { // try from 001de6ac to 001de6b0 has its CatchHandler @ 001de764 */
  puVar1 = operator_new__(0x4144);
  *puVar1 = 4;
  this_00 = (CVoxelHash *)(puVar1 + 1);
  do {
    pCVar3 = this_00 + 0x1050;
    CVoxelHash::CVoxelHash(this_00);
    this_00 = pCVar3;
  } while (pCVar3 != (CVoxelHash *)(puVar1 + 0x1051));
  *(CVoxelHash **)(this + 8) = (CVoxelHash *)(puVar1 + 1);
  if ((*(int *)(this + 0xc4) < 0x800) && (-1 < *(int *)(this + 200))) {
    *(undefined4 *)(this + 0xc4) = 0x800;
    if (*(void **)(this + 0xc0) != (void *)0x0) {
      pvVar2 = realloc(*(void **)(this + 0xc0),0x1000);
      *(void **)(this + 0xc0) = pvVar2;
      *(void **)(this + 0xd0) = pvVar2;
      return;
    }
    pvVar2 = malloc(0x1000);
    *(void **)(this + 0xc0) = pvVar2;
    *(void **)(this + 0xd0) = pvVar2;
    return;
  }
  *(undefined4 *)(this + 0xd0) = *(undefined4 *)(this + 0xc0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)