CNetChan::Shutdown
0x001b5c30 · 541 bytes · __thiscall
_ZN8CNetChan8ShutdownEPKc.part.125
Decompiled
undefined (2 params)
/* CNetChan::Shutdown(char const*) [clone .part.125] */
void __thiscall CNetChan::Shutdown(CNetChan *this,char *param_1)
{
int *piVar1;
INetChannel *pIVar2;
CNetChan *in_EAX;
int iVar3;
uint *puVar4;
uint uVar5;
char *in_EDX;
ulonglong uVar6;
(**(code **)(*(int *)in_EAX + 0x94))();
if (in_EDX != (char *)0x0) {
uVar5 = *(uint *)(in_EAX + 0x50);
if (*(int *)(in_EAX + 0x4c) < (int)(uVar5 + 6)) {
*(int *)(in_EAX + 0x50) = *(int *)(in_EAX + 0x4c);
in_EAX[0x54] = (CNetChan)0x1;
}
else {
iVar3 = ((int)uVar5 >> 5) * 4;
uVar5 = uVar5 & 0x1f;
puVar4 = (uint *)(iVar3 + *(int *)(in_EAX + 0x44));
*puVar4 = *puVar4 & *(uint *)(&DAT_003f2db8 + uVar5 * 0x84) | 1 << (sbyte)uVar5;
if ((int)(0x20 - uVar5) < 6) {
puVar4 = (uint *)(*(int *)(in_EAX + 0x44) + 4 + iVar3);
*puVar4 = *puVar4 & (&g_BitWriteMasks)[6 - (0x20 - uVar5)];
}
*(int *)(in_EAX + 0x50) = *(int *)(in_EAX + 0x50) + 6;
}
bf_write::WriteString((bf_write *)(in_EAX + 0x44),in_EDX);
(**(code **)(*(int *)in_EAX + 0xc4))();
}
if (*(int *)(in_EAX + 0x90) != 0) {
NET_CloseSocket(*(int *)(in_EAX + 0x90),*(int *)(in_EAX + 0x8c));
in_EAX[0x42a] = (CNetChan)0x0;
*(undefined4 *)(in_EAX + 0x90) = 0;
}
uVar6 = (**(code **)(*(int *)g_pSteamSocketMgr + 0x1c))
(g_pSteamSocketMgr,(netadr_s *)(in_EAX + 0x98));
if (uVar6 != 0) {
NET_TerminateSteamConnection(*(int *)(in_EAX + 0x8c),uVar6);
}
if (in_EAX == g_pNetChannelProcessingActivePacket) {
NetChannelProcessingCallbacksRunOnProcessingFinished(in_EAX,false);
}
DumpSocketProcessingStats(in_EAX,"shutdown netchan");
*(undefined4 *)(in_EAX + 0x8c) = 0xffffffff;
netadr_s::Clear((netadr_s *)(in_EAX + 0x98));
piVar1 = *(int **)(in_EAX + 0x4208);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0xc))(piVar1);
*(undefined4 *)(in_EAX + 0x4208) = 0;
}
if (0 < *(int *)(in_EAX + 0x4218)) {
iVar3 = 0;
do {
piVar1 = *(int **)(*(int *)(in_EAX + 0x420c) + iVar3 * 4);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 4))(piVar1);
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(in_EAX + 0x4218));
}
*(undefined4 *)(in_EAX + 0x4218) = 0;
CUtlMemory<INetMessage*,int>::Purge((CUtlMemory<INetMessage*,int> *)(in_EAX + 0x420c));
pIVar2 = *(INetChannel **)(in_EAX + 0x420c);
*(undefined4 *)(in_EAX + 0x4220) = 0;
*(INetChannel **)(in_EAX + 0x421c) = pIVar2;
if (in_EAX[4] == (CNetChan)0x0) {
NET_RemoveNetChannel(pIVar2,SUB41(in_EAX,0));
return;
}
NET_RemoveNetChannel(pIVar2,SUB41(in_EAX,0));
in_EAX[5] = (CNetChan)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.