CNetChan::~CNetChan
0x001b5e90 · 726 bytes · __thiscall
_ZN8CNetChanD1Ev
Decompiled
undefined (1 param)
/* CNetChan::~CNetChan() */
void __thiscall CNetChan::~CNetChan(CNetChan *this)
{
CUtlMemory<CNetChan::SocketProcessingStats_t*,int> *this_00;
CUtlMemory<CNetChan::SocketProcessingStats_t*,int> *this_01;
void *pvVar1;
CUtlMemory<CNetChan::dataFragments_s*,int> *this_02;
int iVar3;
bool bVar4;
CNetChan *in_stack_ffffffd4;
char *in_stack_ffffffd8;
CUtlMemory<CNetChan::dataFragments_s*,int> *pCVar2;
bVar4 = this == g_pNetChannelProcessingActivePacket;
*(undefined ***)this = &PTR_GetName_002bb9c8;
if (bVar4) {
NetChannelProcessingCallbacksRunOnProcessingFinished(this,true);
}
iVar3 = *(int *)(this + 0x8c);
if (0 < iVar3) {
in_stack_ffffffd8 = "destroying netchan";
in_stack_ffffffd4 = this;
DumpSocketProcessingStats(this,"destroying netchan");
iVar3 = *(int *)(this + 0x8c);
}
if (-1 < iVar3) {
Shutdown(in_stack_ffffffd4,in_stack_ffffffd8);
}
iVar3 = 0;
if (0 < *(int *)(this + 17000)) {
do {
pvVar1 = *(void **)(*(int *)(this + 0x425c) + iVar3 * 4);
if (pvVar1 != (void *)0x0) {
CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
*)((int)pvVar1 + 0x24));
*(undefined4 *)((int)pvVar1 + 0x3c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
*)((int)pvVar1 + 0x28));
*(undefined4 *)((int)pvVar1 + 0x40) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
*)((int)pvVar1 + 0x28));
operator_delete(pvVar1);
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(this + 17000));
}
this_00 = (CUtlMemory<CNetChan::SocketProcessingStats_t*,int> *)(this + 0x425c);
iVar3 = 0;
*(undefined4 *)(this + 17000) = 0;
CUtlMemory<CNetChan::SocketProcessingStats_t*,int>::Purge(this_00);
*(undefined4 *)(this + 0x426c) = *(undefined4 *)(this + 0x425c);
if (0 < *(int *)(this + 0x427c)) {
do {
pvVar1 = *(void **)(*(int *)(this + 0x4270) + iVar3 * 4);
if (pvVar1 != (void *)0x0) {
CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
*)((int)pvVar1 + 0x24));
*(undefined4 *)((int)pvVar1 + 0x3c) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
*)((int)pvVar1 + 0x28));
*(undefined4 *)((int)pvVar1 + 0x40) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
*)((int)pvVar1 + 0x28));
operator_delete(pvVar1);
}
iVar3 = iVar3 + 1;
} while (iVar3 < *(int *)(this + 0x427c));
}
*(undefined4 *)(this + 0x427c) = 0;
this_01 = (CUtlMemory<CNetChan::SocketProcessingStats_t*,int> *)(this + 0x4270);
CUtlMemory<CNetChan::SocketProcessingStats_t*,int>::Purge(this_01);
*(undefined4 *)(this + 0x4280) = *(undefined4 *)(this + 0x4270);
CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int,CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>>
*)(this + 0x42a8));
*(undefined4 *)(this + 0x42c0) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
*)(this + 0x42ac));
*(undefined4 *)(this + 0x42c4) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,CNetChan::MessageProcessingStats_t,int>::Node_t,int>,int>
*)(this + 0x42ac));
*(undefined4 *)(this + 0x427c) = 0;
CUtlMemory<CNetChan::SocketProcessingStats_t*,int>::Purge(this_01);
*(undefined4 *)(this + 0x4280) = *(undefined4 *)(this + 0x4270);
CUtlMemory<CNetChan::SocketProcessingStats_t*,int>::Purge(this_01);
*(undefined4 *)(this + 17000) = 0;
CUtlMemory<CNetChan::SocketProcessingStats_t*,int>::Purge(this_00);
*(undefined4 *)(this + 0x426c) = *(undefined4 *)(this + 0x425c);
CUtlMemory<CNetChan::SocketProcessingStats_t*,int>::Purge(this_00);
CUtlRBTree<CNetChan::SplitPlayer_t,unsigned_short,bool(*)(CNetChan::SplitPlayer_t_const&,CNetChan::SplitPlayer_t_const&),CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CNetChan::SplitPlayer_t,unsigned_short,bool(*)(CNetChan::SplitPlayer_t_const&,CNetChan::SplitPlayer_t_const&),CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>>
*)(this + 0x4240));
*(undefined2 *)(this + 0x4254) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short> *)
(this + 0x4244));
*(undefined2 *)(this + 0x4256) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CNetChan::SplitPlayer_t,unsigned_short>,unsigned_short> *)
(this + 0x4244));
*(undefined4 *)(this + 0x4218) = 0;
CUtlMemory<INetMessage*,int>::Purge((CUtlMemory<INetMessage*,int> *)(this + 0x420c));
*(undefined4 *)(this + 0x421c) = *(undefined4 *)(this + 0x420c);
CUtlMemory<INetMessage*,int>::Purge((CUtlMemory<INetMessage*,int> *)(this + 0x420c));
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x540));
pCVar2 = (CUtlMemory<CNetChan::dataFragments_s*,int> *)(this + 0xe4);
do {
this_02 = pCVar2 + -0x14;
*(undefined4 *)(pCVar2 + -8) = 0;
CUtlMemory<CNetChan::dataFragments_s*,int>::Purge(this_02);
*(undefined4 *)(pCVar2 + -4) = *(undefined4 *)this_02;
CUtlMemory<CNetChan::dataFragments_s*,int>::Purge(this_02);
pCVar2 = this_02;
} while ((CUtlMemory<CNetChan::dataFragments_s*,int> *)(this + 0xbc) != this_02);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x80));
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x5c));
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x38));
*(undefined ***)this = &PTR___cxa_pure_virtual_002bb868;
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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