CNetChan::DumpSocketProcessingStats
0x001b58f0 · 816 bytes · __thiscall
_ZN8CNetChan25DumpSocketProcessingStatsEPKc
Decompiled
undefined (2 params)
/* CNetChan::DumpSocketProcessingStats(char const*) */
void __thiscall CNetChan::DumpSocketProcessingStats(CNetChan *this,char *param_1)
{
double *pdVar1;
double dVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
if ((*(int *)(net_chan_stats_dump._28_4_ + 0x30) != 0) && (*(int *)(this + 0x4294) != 0)) {
uVar3 = netadr_s::ToString((netadr_s *)(this + 0x98),false);
Msg("Channel %d processing stats for %s (%s)\n",*(undefined4 *)(this + 0x8c),uVar3,param_1);
Msg(" Lifetime: %.3f\n",net_time - *(double *)(this + 0x4284));
Msg(" Packets: %u pkts\n",*(undefined4 *)(this + 0x4294));
Msg(" Messages: %u msgs\n",*(undefined4 *)(this + 0x42a0));
Msg(" Traffic: %u bytes\n",*(undefined4 *)(this + 0x42a4));
Msg(" CPU cost: %llu usec\n",*(undefined4 *)(this + 0x4298),*(undefined4 *)(this + 0x429c));
Msg(" Avg rate: %.3f bytes/sec\n",
((double)(*(int *)(this + 0x42a4) + -0x80000000) + 2147483648.0) /
((net_time + 1.0) - *(double *)(this + 0x4284)));
dVar2 = (double)*(longlong *)(this + 0x4298);
if (*(int *)(this + 0x429c) < 0) {
dVar2 = dVar2 + 1.8446744073709552e+19;
}
Msg(" Avg CPU: %.3f usec/sec\n",dVar2 / ((net_time + 1.0) - *(double *)(this + 0x4284)));
MapPerMessageProcessingStats_t::DumpSocketProcessingStats
((double)CONCAT44(SUB84(net_time - *(double *)(this + 0x4284),0),this + 0x42a8));
if (0 < *(int *)(this + 17000)) {
iVar5 = 0;
do {
pdVar1 = *(double **)(*(int *)(this + 0x425c) + iVar5 * 4);
iVar4 = iVar5 + 1;
Msg("Frame-%u (-%.3f sec):\n",iVar5,net_time - *pdVar1);
Msg(" Packets: %u pkts\n",*(undefined4 *)(pdVar1 + 2));
Msg(" Messages: %u msgs\n",*(undefined4 *)((int)pdVar1 + 0x1c));
Msg(" Traffic: %u bytes\n",*(undefined4 *)(pdVar1 + 4));
Msg(" CPU cost: %llu usec\n",*(undefined4 *)((int)pdVar1 + 0x14),
*(undefined4 *)(pdVar1 + 3));
MapPerMessageProcessingStats_t::DumpSocketProcessingStats
((double)(ulonglong)((int)pdVar1 + 0x24));
iVar5 = iVar4;
} while (iVar4 < *(int *)(this + 17000));
}
if (0 < *(int *)(this + 0x427c)) {
iVar5 = 0;
do {
pdVar1 = *(double **)(*(int *)(this + 0x4270) + iVar5 * 4);
iVar4 = iVar5 + 1;
Msg("PeakFrame-%u (-%.3f sec):\n",iVar5,net_time - *pdVar1);
Msg(" Packets: %u pkts\n",*(undefined4 *)(pdVar1 + 2));
Msg(" Messages: %u msgs\n",*(undefined4 *)((int)pdVar1 + 0x1c));
Msg(" Traffic: %u bytes\n",*(undefined4 *)(pdVar1 + 4));
Msg(" CPU cost: %llu usec\n",*(undefined4 *)((int)pdVar1 + 0x14),
*(undefined4 *)(pdVar1 + 3));
MapPerMessageProcessingStats_t::DumpSocketProcessingStats
((double)(ulonglong)((int)pdVar1 + 0x24));
iVar5 = iVar4;
} while (iVar4 < *(int *)(this + 0x427c));
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.