L L4D2node

NET_RemoveNetChannel

0x001c78a0 · 302 bytes · __regparm1

_Z20NET_RemoveNetChannelP11INetChannelb

Decompiled

undefined (2 params)

/* NET_RemoveNetChannel(INetChannel*, bool) */

INetChannel * __regparm1 NET_RemoveNetChannel(INetChannel *param_1,bool param_2)

{
  INetChannel *pIVar1;
  INetChannel *pIVar2;
  int iVar3;
  int iVar4;
  bool bVar5;
  undefined3 in_stack_00000005;
  char in_stack_00000008;
  
  if (_param_2 == (INetChannel *)0x0) {
    return param_1;
  }
  pIVar2 = (INetChannel *)ThreadGetCurrentId();
  if (pIVar2 == DAT_003ac4b4) {
LAB_001c78f0:
    DAT_003ac4b8 = (INetChannel *)((int)DAT_003ac4b8 + 1);
  }
  else {
    LOCK();
    bVar5 = DAT_003ac4b4 == (INetChannel *)0x0;
    pIVar1 = pIVar2;
    if (!bVar5) {
      pIVar1 = DAT_003ac4b4;
    }
    DAT_003ac4b4 = pIVar1;
    UNLOCK();
    if (bVar5) goto LAB_001c78f0;
    CThreadFastMutex::Lock(0x3ac4b4,(uint)pIVar2);
  }
  if (DAT_003ac4ac < 1) {
LAB_001c7924:
                    /* try { // try from 001c7933 to 001c79d0 has its CatchHandler @ 001c79d9 */
    DevMsg(1,"NET_CloseNetChannel: unknown channel.\n");
  }
  else {
    iVar3 = 0;
    if (_param_2 == (INetChannel *)*s_NetChannels) {
LAB_001c7981:
      iVar4 = (DAT_003ac4ac - iVar3) + -1;
      if (0 < iVar4) {
        _V_memmove(s_NetChannels + iVar3,s_NetChannels + iVar3 + 1,iVar4 * 4);
      }
      DAT_003ac4ac = DAT_003ac4ac + -1;
    }
    else {
      do {
        iVar3 = iVar3 + 1;
        if (iVar3 == DAT_003ac4ac) goto LAB_001c7924;
      } while (_param_2 != (INetChannel *)s_NetChannels[iVar3]);
      if (iVar3 == -1) goto LAB_001c7924;
      iVar3 = 0;
      do {
        iVar3 = iVar3 + 1;
        if (iVar3 == DAT_003ac4ac) goto LAB_001c7995;
      } while (_param_2 != (INetChannel *)s_NetChannels[iVar3]);
      if (iVar3 != -1) goto LAB_001c7981;
    }
LAB_001c7995:
    NET_ClearQueuedPacketsForChannel(_param_2);
    if (in_stack_00000008 != '\0') {
      (**(code **)(*(int *)_param_2 + 0x70))(_param_2);
    }
  }
  DAT_003ac4b8 = (INetChannel *)((int)DAT_003ac4b8 - 1);
  pIVar2 = DAT_003ac4b8;
  if (DAT_003ac4b8 == (INetChannel *)0x0) {
    LOCK();
    UNLOCK();
    pIVar2 = DAT_003ac4b4;
    DAT_003ac4b4 = (INetChannel *)0x0;
  }
  return pIVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)