L L4D2node

CSocketCreator::CreateListenSocket

0x0028c200 · 417 bytes · __thiscall

_ZN14CSocketCreator18CreateListenSocketERK8netadr_sb

Decompiled

undefined (3 params)

/* CSocketCreator::CreateListenSocket(netadr_s const&, bool) */

undefined4 __thiscall
CSocketCreator::CreateListenSocket(CSocketCreator *this,netadr_s *param_1,bool param_2)

{
  int iVar1;
  undefined4 uVar2;
  int *piVar3;
  char *pcVar4;
  int in_GS_OFFSET;
  sockaddr local_30;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(this + 0x18) != -1) {
    close(*(int *)(this + 0x18));
    *(undefined4 *)(this + 0x18) = 0xffffffff;
  }
  *(undefined4 *)(this + 0x1c) = *(undefined4 *)param_1;
  *(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 4);
  *(undefined2 *)(this + 0x24) = *(undefined2 *)(param_1 + 8);
  iVar1 = socket(2,1,6);
  *(int *)(this + 0x18) = iVar1;
  if (iVar1 == -1) {
    piVar3 = __errno_location();
    uVar2 = 0;
    pcVar4 = strerror(*piVar3);
    Warning("Socket unable to create socket (%s)\n",pcVar4);
  }
  else {
    uVar2 = ConfigureSocket(this,iVar1);
    if ((char)uVar2 == '\0') {
      if (*(int *)(this + 0x18) != -1) {
        close(*(int *)(this + 0x18));
        *(undefined4 *)(this + 0x18) = 0xffffffff;
        goto LAB_0028c29c;
      }
    }
    else {
      netadr_s::ToSockadr((netadr_s *)(this + 0x1c),&local_30);
      if (param_2) {
        local_30.sa_data[2] = '\0';
        local_30.sa_data[3] = '\0';
        local_30.sa_data[4] = '\0';
        local_30.sa_data[5] = '\0';
      }
      iVar1 = bind(*(int *)(this + 0x18),&local_30,0x10);
      if (iVar1 == -1) {
        piVar3 = __errno_location();
        pcVar4 = strerror(*piVar3);
        Warning("Socket bind failed (%s)\n",pcVar4);
        iVar1 = *(int *)(this + 0x18);
      }
      else {
        iVar1 = listen(*(int *)(this + 0x18),2);
        if (iVar1 != -1) goto LAB_0028c29c;
        piVar3 = __errno_location();
        pcVar4 = strerror(*piVar3);
        Warning("Socket listen failed (%s)\n",pcVar4);
        iVar1 = *(int *)(this + 0x18);
      }
      if (iVar1 != -1) {
        close(iVar1);
        *(undefined4 *)(this + 0x18) = 0xffffffff;
      }
    }
    uVar2 = 0;
  }
LAB_0028c29c:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar2;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)