CModelLoader::ReferenceModel
0x0019e3e0 · 35 bytes · __thiscall
_ZN12CModelLoader14ReferenceModelEPKcN12IModelLoader13REFERENCETYPEE
Decompiled
undefined (3 params)
/* CModelLoader::ReferenceModel(char const*, IModelLoader::REFERENCETYPE) */
void __thiscall CModelLoader::ReferenceModel(CModelLoader *this,char *param_1,uint param_3)
{
int iVar1;
iVar1 = FindModel(this,param_1);
*(uint *)(iVar1 + 0x108) = *(uint *)(iVar1 + 0x108) | param_3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.