CModelLoader::GetModelFileSize
0x0019e410 · 223 bytes · __thiscall
_ZN12CModelLoader16GetModelFileSizeEPKc
Decompiled
undefined (2 params)
/* CModelLoader::GetModelFileSize(char const*) */
undefined4 __thiscall CModelLoader::GetModelFileSize(CModelLoader *this,char *param_1)
{
int iVar1;
char *pcVar2;
undefined4 uVar3;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if ((param_1 == (char *)0x0) || (*param_1 == '\0')) {
uVar3 = 0xffffffff;
}
else {
iVar1 = FindModel(this,param_1);
pcVar2 = (char *)(iVar1 + 4);
iVar1 = V_stristr(pcVar2,".spr");
if (iVar1 == 0) {
iVar1 = V_stristr(pcVar2,".vmt");
if (iVar1 == 0) {
uVar3 = COM_FileSize(param_1);
goto LAB_0019e4ab;
}
}
pcVar2 = (char *)va("materials/%s",pcVar2);
V_StripExtension(pcVar2,local_114,0x104);
V_DefaultExtension(local_114,".vmt",0x104);
uVar3 = COM_FileSize(local_114);
}
LAB_0019e4ab:
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar3;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.