CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>::Insert
0x00190850 · 449 bytes · __thiscall
_ZN10CUtlRBTreeI10CUtlStringiPFbRKS0_S2_E10CUtlMemoryI15UtlRBTreeNode_tIS0_iEiEE6InsertES2_
Decompiled
undefined (2 params)
/* CUtlRBTree<CUtlString, int, bool (*)(CUtlString const&, CUtlString const&),
CUtlMemory<UtlRBTreeNode_t<CUtlString, int>, int> >::Insert(CUtlString const&) */
int __thiscall
CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
::Insert(CUtlRBTree<CUtlString,int,bool(*)(CUtlString_const&,CUtlString_const&),CUtlMemory<UtlRBTreeNode_t<CUtlString,int>,int>>
*this,CUtlString *param_1)
{
bool bVar1;
char cVar2;
CUtlString *this_00;
int iVar3;
undefined4 *puVar4;
int iVar5;
int iVar6;
int local_24;
int local_20;
iVar3 = *(int *)(this + 0x10);
if (*(int *)(this + 0x10) == -1) {
local_20 = NewNode(this);
local_24 = local_20 * 0x20;
puVar4 = (undefined4 *)(local_24 + *(int *)(this + 4));
puVar4[2] = 0xffffffff;
puVar4[1] = 0xffffffff;
*puVar4 = 0xffffffff;
puVar4[3] = 0;
}
else {
do {
iVar6 = iVar3;
iVar5 = iVar6 * 0x20;
cVar2 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar5 + 0x10);
if (cVar2 == '\0') {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_003412d0 = 0xffffffff;
DAT_003412d4 = 0xffffffff;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
bVar1 = false;
iVar3 = *(int *)(*(int *)(this + 4) + 4 + iVar5);
}
else {
if ((Links(int)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&Links(int)::s_Sentinel), iVar3 != 0)) {
Links(int)::s_Sentinel = 0xffffffff;
DAT_003412d0 = 0xffffffff;
DAT_003412d4 = 0xffffffff;
__cxa_guard_release(&Links(int)::s_Sentinel);
}
bVar1 = true;
iVar3 = *(int *)(*(int *)(this + 4) + iVar5);
}
} while (iVar3 != -1);
local_20 = NewNode(this);
local_24 = local_20 * 0x20;
puVar4 = (undefined4 *)(local_24 + *(int *)(this + 4));
puVar4[2] = iVar6;
puVar4[1] = 0xffffffff;
*puVar4 = 0xffffffff;
puVar4[3] = 0;
if (iVar6 != -1) {
if (bVar1) {
*(int *)(*(int *)(this + 4) + iVar5) = local_20;
}
else {
*(int *)(*(int *)(this + 4) + 4 + iVar5) = local_20;
}
goto LAB_00190913;
}
}
*(int *)(this + 0x10) = local_20;
LAB_00190913:
InsertRebalance(this,local_20);
*(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
this_00 = (CUtlString *)(local_24 + *(int *)(this + 4) + 0x10);
if (this_00 != (CUtlString *)0x0) {
CUtlString::CUtlString(this_00,param_1);
}
return local_20;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.