L L4D2node

CBlockingUDPSocket::ReceiveSocketMessage

0x000bb3a0 · 169 bytes · __thiscall

_ZN18CBlockingUDPSocket20ReceiveSocketMessageEP11sockaddr_inPhj

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBlockingUDPSocket::ReceiveSocketMessage(sockaddr_in*, unsigned char*, unsigned int) */

int __thiscall
CBlockingUDPSocket::ReceiveSocketMessage
          (CBlockingUDPSocket *this,sockaddr_in *param_1,uchar *param_2,uint param_3)

{
  int iVar1;
  int in_GS_OFFSET;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0x10;
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 0;
  iVar1 = (**(code **)(_g_pVCR + 0x2c))
                    (*(undefined4 *)(this + 0x14),param_2,param_3,0,&local_20,&local_24);
  if (iVar1 == -1) {
    iVar1 = 0;
  }
  else {
    param_2[iVar1] = '\0';
    *(undefined4 *)param_1 = local_20;
    *(undefined4 *)(param_1 + 4) = local_1c;
    *(undefined4 *)(param_1 + 8) = local_18;
    *(undefined4 *)(param_1 + 0xc) = local_14;
  }
  if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
    return iVar1;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)