CBlockingUDPSocket::ReceiveSocketMessage
0x000bb3a0 · 169 bytes · __thiscall
_ZN18CBlockingUDPSocket20ReceiveSocketMessageEP11sockaddr_inPhj
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBlockingUDPSocket::ReceiveSocketMessage(sockaddr_in*, unsigned char*, unsigned int) */
int __thiscall
CBlockingUDPSocket::ReceiveSocketMessage
(CBlockingUDPSocket *this,sockaddr_in *param_1,uchar *param_2,uint param_3)
{
int iVar1;
int in_GS_OFFSET;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0x10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)(param_1 + 0xc) = 0;
iVar1 = (**(code **)(_g_pVCR + 0x2c))
(*(undefined4 *)(this + 0x14),param_2,param_3,0,&local_20,&local_24);
if (iVar1 == -1) {
iVar1 = 0;
}
else {
param_2[iVar1] = '\0';
*(undefined4 *)param_1 = local_20;
*(undefined4 *)(param_1 + 4) = local_1c;
*(undefined4 *)(param_1 + 8) = local_18;
*(undefined4 *)(param_1 + 0xc) = local_14;
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar1;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.