CBlockingUDPSocket::SendSocketMessage
0x000bb450 · 65 bytes · __thiscall
_ZN18CBlockingUDPSocket17SendSocketMessageERK11sockaddr_inPKhj
Decompiled
undefined (4 params)
/* CBlockingUDPSocket::SendSocketMessage(sockaddr_in const&, unsigned char const*, unsigned int) */
bool __thiscall
CBlockingUDPSocket::SendSocketMessage
(CBlockingUDPSocket *this,sockaddr_in *param_1,uchar *param_2,uint param_3)
{
ssize_t sVar1;
sVar1 = sendto(*(int *)(this + 0x14),param_2,param_3,0,(sockaddr *)param_1,0x10);
return sVar1 != -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.