Host_ShutdownServer
0x00179b80 · 260 bytes · unknown
_Z19Host_ShutdownServerv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Host_ShutdownServer() */
void Host_ShutdownServer(void)
{
int *piVar1;
if (1 < DAT_003b7f64) {
piVar1 = (int *)(**(code **)(s_GameEventManager + 0x1c))
(&s_GameEventManager,"server_pre_shutdown",0,0);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x3c))(piVar1,"reason","restart");
(**(code **)(s_GameEventManager + 0x20))(&s_GameEventManager,piVar1,0);
}
piVar1 = (int *)StaticPropMgr();
(**(code **)(*piVar1 + 0x14))(piVar1);
Host_FreeStateAndWorld(true);
CGameServer::Shutdown((CGameServer *)&sv);
Host_FreeToLowMark(true);
piVar1 = (int *)(**(code **)(s_GameEventManager + 0x1c))
(&s_GameEventManager,"server_shutdown",0,0);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x3c))(piVar1,"reason","restart");
(**(code **)(s_GameEventManager + 0x20))(&s_GameEventManager,piVar1,0);
}
CLog::Close((CLog *)g_Log);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.