Host_FreeStateAndWorld
0x001794e0 · 143 bytes · __cdecl
_Z22Host_FreeStateAndWorldb
Decompiled
undefined (1 param)
/* Host_FreeStateAndWorld(bool) */
void Host_FreeStateAndWorld(bool param_1)
{
if ((!param_1) && (1 < DAT_003b7f64)) {
return;
}
if (host_state != 0) {
(**(code **)(*(int *)modelloader + 0x24))(modelloader,host_state,2);
(**(code **)(*(int *)modelloader + 0x24))(modelloader,host_state,4);
if (host_state != 0) {
host_state = 0;
DAT_003a172c = 0;
}
}
(**(code **)(*(int *)modelloader + 0x2c))(modelloader);
g_TimeLastMemTest = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.