L L4D2node

Host_FreeToLowMark

0x00179580 · 46 bytes · __cdecl

_Z18Host_FreeToLowMarkb

Decompiled

undefined (1 param)

/* Host_FreeToLowMark(bool) */

void Host_FreeToLowMark(bool param_1)

{
  if ((param_1) || (DAT_003b7f64 < 2)) {
    CM_FreeMap();
    if (host_hunklevel != 0) {
      Hunk_FreeToLowMark(host_hunklevel);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)