CL_ShouldRedownloadFile
0x0013d200 · 176 bytes · __cdecl
_Z23CL_ShouldRedownloadFilePKc
Decompiled
undefined (1 param)
/* CL_ShouldRedownloadFile(char const*) */
undefined4 CL_ShouldRedownloadFile(char *param_1)
{
int iVar1;
undefined4 uVar2;
int in_GS_OFFSET;
char local_2c [12];
int local_20;
uVar2 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
V_FileBase(com_gamedir,CL_ShouldRedownloadFile(char_const*)::gamedir,0x104);
iVar1 = _V_stricmp(CL_ShouldRedownloadFile(char_const*)::gamedir,"infested");
if (iVar1 == 0) {
V_ExtractFileExtension(param_1,local_2c,0xc);
iVar1 = _V_stricmp(local_2c,"layout");
if ((iVar1 == 0) || (iVar1 = _V_stricmp(local_2c,"bsp"), iVar1 == 0)) {
uVar2 = 1;
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.