DownloadCache::Init
0x0013c790 · 153 bytes · __thiscall
_ZN13DownloadCache4InitEv
Decompiled
undefined (1 param)
/* DownloadCache::Init() */
void __thiscall DownloadCache::Init(DownloadCache *this)
{
KeyValues *this_00;
IBaseFileSystem *pIVar1;
uint in_stack_ffffffe8;
if (*(int *)this != 0) {
KeyValues::deleteThis();
}
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffe8);
/* try { // try from 0013c7d2 to 0013c7d6 has its CatchHandler @ 0013c829 */
KeyValues::KeyValues(this_00,"DownloadCache",(IKeyValuesSystem *)0x0,false);
*(KeyValues **)this = this_00;
pIVar1 = (IBaseFileSystem *)0x0;
if (g_pFileSystem != (int *)0x0) {
pIVar1 = (IBaseFileSystem *)(g_pFileSystem + 1);
}
KeyValues::LoadFromFile(this_00,pIVar1,"cache/DownloadCache.db",(char *)0x0);
(**(code **)(*g_pFileSystem + 0x48))(g_pFileSystem,"cache","DEFAULT_WRITE_PATH");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.