CNetChan::CheckReceivingList
0x001b7c30 · 766 bytes · __thiscall
_ZN8CNetChan18CheckReceivingListEi
Decompiled
undefined (2 params)
/* CNetChan::CheckReceivingList(int) */
undefined4 __thiscall CNetChan::CheckReceivingList(CNetChan *this,int param_1)
{
CNetChan *pCVar1;
char cVar2;
int iVar3;
undefined4 uVar4;
int iVar5;
undefined4 local_40;
undefined1 local_3c;
undefined4 local_38;
undefined4 local_34;
iVar3 = param_1 * 0x130;
if (*(int *)(this + iVar3 + 0x1ec) == 0) {
return 1;
}
iVar5 = *(int *)(this + iVar3 + 0x208);
uVar4 = 1;
if (iVar5 <= *(int *)(this + iVar3 + 0x20c)) {
if (iVar5 < *(int *)(this + iVar3 + 0x20c)) {
uVar4 = (**(code **)(*(int *)this + 4))(this);
ConMsg("Receiving failed: too many fragments %i/%i from %s\n",
*(undefined4 *)(this + iVar3 + 0x20c),*(undefined4 *)(this + iVar3 + 0x208),uVar4);
return 0;
}
if (*(int *)(net_showfragments._28_4_ + 0x30) != 0) {
ConMsg("Receiving complete: %i fragments, %i bytes\n",iVar5,
*(undefined4 *)(this + iVar3 + 0x1f0));
}
if ((this[iVar3 + 0x1fc] == (CNetChan)0x0) ||
(uVar4 = UncompressFragments(this,(dataFragments_s *)(this + iVar3 + 0xe4)),
(char)uVar4 != '\0')) {
if (this[iVar3 + 0xe8] == (CNetChan)0x0) {
local_3c = 0;
local_40 = 0;
local_38 = 0xffffffff;
local_34 = 0;
CBitRead::StartReading
((CBitRead *)&local_40,*(void **)(this + iVar3 + 0x1ec),
*(int *)(this + iVar3 + 0x1f0),0,-1);
*(CNetChan **)(this + 0x423c) = this;
uVar4 = _ProcessMessages(this,(bf_read *)&local_40);
}
else {
pCVar1 = this + iVar3 + 0xe8;
cVar2 = IsValidFileForTransfer((char *)pCVar1);
if (cVar2 == '\0') {
uVar4 = 1;
ConMsg("Invalid file for transfer \'%s\'!\n",pCVar1);
}
else {
cVar2 = (**(code **)(*(int *)(g_pFileSystem + 4) + 0x28))(g_pFileSystem + 4,pCVar1,0);
if ((cVar2 == '\0') || (cVar2 = CL_ShouldRedownloadFile((char *)pCVar1), cVar2 != '\0')) {
COM_CreatePath((char *)pCVar1);
iVar5 = (**(code **)(*(int *)(g_pFileSystem + 4) + 8))
(g_pFileSystem + 4,pCVar1,&DAT_002a5c80,0);
*(int *)(this + iVar3 + 0xe4) = iVar5;
if (iVar5 == 0) {
uVar4 = 1;
ConMsg("Failed to write received file \'%s\'!\n",pCVar1);
}
else {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,*(undefined4 *)(this + iVar3 + 0x1ec),
*(undefined4 *)(this + iVar3 + 0x1f0),iVar5);
(**(code **)(*(int *)(g_pFileSystem + 4) + 0xc))
(g_pFileSystem + 4,*(undefined4 *)(this + iVar3 + 0xe4));
if (*(int *)(net_showfragments._28_4_ + 0x30) == 2) {
DevMsg("FileReceived: %s, %i bytes (ID %i)\n",pCVar1,
*(undefined4 *)(this + iVar3 + 0x1f0),*(undefined4 *)(this + iVar3 + 0x1f8));
}
uVar4 = 1;
(**(code **)(**(int **)(this + 0x4208) + 0x20))
(*(int **)(this + 0x4208),pCVar1,*(undefined4 *)(this + iVar3 + 0x1f8),0);
}
}
else {
uVar4 = 1;
ConMsg("Download file \'%s\' already exists!\n",pCVar1);
}
}
}
if (*(void **)(this + iVar3 + 0x1ec) != (void *)0x0) {
operator_delete__(*(void **)(this + iVar3 + 0x1ec));
*(undefined4 *)(this + iVar3 + 0x1ec) = 0;
}
}
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.