CDemoFile::WriteCmdHeader
0x00130660 · 537 bytes · __thiscall
_ZN9CDemoFile14WriteCmdHeaderEhii
Decompiled
undefined (4 params)
/* CDemoFile::WriteCmdHeader(unsigned char, int, int) */
void __thiscall CDemoFile::WriteCmdHeader(CDemoFile *this,uchar param_1,int param_2,int param_3)
{
CUtlBuffer *this_00;
char cVar1;
void *pvVar2;
int iVar3;
undefined1 local_24;
undefined1 uStack_23;
undefined1 uStack_22;
undefined1 uStack_21;
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
this_00 = (CUtlBuffer *)(this + 0x534);
if (((byte)this[0x549] & 1) == 0) {
cVar1 = CUtlBuffer::CheckPut(this_00,1);
if (cVar1 != '\0') {
*(uchar *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
param_1;
*(int *)(this + 0x544) = *(int *)(this + 0x544) + 1;
CUtlBuffer::AddNullTermination(this_00);
}
}
else {
CUtlBuffer::Printf(this_00,"%u",param_1);
}
if (((byte)this[0x549] & 1) == 0) {
cVar1 = CUtlBuffer::CheckPut(this_00,4);
if (cVar1 != '\0') {
if (((byte)this[0x568] & 1) == 0) {
*(int *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
param_2;
iVar3 = *(int *)(this + 0x544);
}
else {
iVar3 = *(int *)(this + 0x544);
pvVar2 = (void *)((iVar3 - *(int *)(this + 0x554)) + *(int *)(this + 0x534));
if (pvVar2 != (void *)0x0) {
uStack_21 = (undefined1)((uint)param_2 >> 0x18);
local_20 = uStack_21;
uStack_22 = (undefined1)((uint)param_2 >> 0x10);
local_1f = uStack_22;
uStack_23 = (undefined1)((uint)param_2 >> 8);
local_1e = uStack_23;
local_24 = (undefined1)param_2;
local_1d = local_24;
_V_memcpy(pvVar2,&local_20,4);
iVar3 = *(int *)(this + 0x544);
}
}
*(int *)(this + 0x544) = iVar3 + 4;
CUtlBuffer::AddNullTermination(this_00);
}
}
else {
CUtlBuffer::Printf(this_00,"%d",param_2);
}
if (((((byte)this[0x549] & 1) != 0) && (*(int *)(this + 0x544) != 0)) &&
(*(char *)(*(int *)(this + 0x534) + ((*(int *)(this + 0x544) + -1) - *(int *)(this + 0x554)))
== '\n')) {
iVar3 = 0;
if (((byte)this[0x549] & 0x10) == 0) {
iVar3 = *(int *)(this + 0x54c);
}
while (iVar3 = iVar3 + -1, -1 < iVar3) {
cVar1 = CUtlBuffer::CheckPut(this_00,1);
if (cVar1 != '\0') {
*(undefined1 *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554)))
= 9;
*(int *)(this + 0x544) = *(int *)(this + 0x544) + 1;
CUtlBuffer::AddNullTermination(this_00);
}
}
}
cVar1 = CUtlBuffer::CheckPut(this_00,1);
if (cVar1 != '\0') {
*(char *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
(char)param_3;
*(int *)(this + 0x544) = *(int *)(this + 0x544) + 1;
CUtlBuffer::AddNullTermination(this_00);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.