CDemoFile::WriteNetworkDataTables
0x00131780 · 115 bytes · __thiscall
_ZN9CDemoFile22WriteNetworkDataTablesEP8bf_writei
Decompiled
undefined (3 params)
/* CDemoFile::WriteNetworkDataTables(bf_write*, int) */
void __thiscall CDemoFile::WriteNetworkDataTables(CDemoFile *this,bf_write *param_1,int param_2)
{
char cVar1;
cVar1 = CUtlStreamBuffer::IsOpen((CUtlStreamBuffer *)(this + 0x534));
if (cVar1 != '\0') {
WriteCmdHeader(this,'\x06',param_2,0);
WriteRawData(this,*(char **)param_1,*(int *)(param_1 + 0xc) + 7 >> 3);
return;
}
DevMsg("CDemoFile::WriteNetworkDataTables: Haven\'t opened file yet!\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.