L L4D2node

CDemoFile::WriteCustomData

0x00130b30 · 505 bytes · __thiscall

_ZN9CDemoFile15WriteCustomDataEiPKvji

Decompiled

undefined (5 params)

/* CDemoFile::WriteCustomData(int, void const*, unsigned int, int) */

void __thiscall
CDemoFile::WriteCustomData(CDemoFile *this,int param_1,void *param_2,uint param_3,int param_4)

{
  CUtlStreamBuffer *this_00;
  char cVar1;
  int iVar2;
  void *pvVar3;
  undefined1 local_18;
  undefined1 uStack_17;
  undefined1 uStack_16;
  undefined1 uStack_15;
  undefined1 local_14;
  undefined1 uStack_13;
  undefined1 uStack_12;
  undefined1 uStack_11;
  undefined1 local_10;
  undefined1 local_f;
  undefined1 local_e;
  undefined1 local_d;
  
  this_00 = (CUtlStreamBuffer *)(this + 0x534);
  cVar1 = CUtlStreamBuffer::IsOpen(this_00);
  if (cVar1 == '\0') {
    return;
  }
  WriteCmdHeader(this,'\b',param_4,0);
  if (((byte)this[0x549] & 1) == 0) {
    cVar1 = CUtlBuffer::CheckPut((CUtlBuffer *)this_00,4);
    if (cVar1 != '\0') {
      if (((byte)this[0x568] & 1) == 0) {
        *(int *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
             param_1;
        iVar2 = *(int *)(this + 0x544);
      }
      else {
        iVar2 = *(int *)(this + 0x544);
        pvVar3 = (void *)((iVar2 - *(int *)(this + 0x554)) + *(int *)(this + 0x534));
        if (pvVar3 != (void *)0x0) {
          uStack_15 = (undefined1)((uint)param_1 >> 0x18);
          local_10 = uStack_15;
          uStack_16 = (undefined1)((uint)param_1 >> 0x10);
          local_f = uStack_16;
          uStack_17 = (undefined1)((uint)param_1 >> 8);
          local_e = uStack_17;
          local_18 = (undefined1)param_1;
          local_d = local_18;
          _V_memcpy(pvVar3,&local_10,4);
          iVar2 = *(int *)(this + 0x544);
        }
      }
      *(int *)(this + 0x544) = iVar2 + 4;
      CUtlBuffer::AddNullTermination((CUtlBuffer *)this_00);
    }
  }
  else {
    CUtlBuffer::Printf((CUtlBuffer *)this_00,"%d",param_1);
  }
  if (((byte)this[0x549] & 1) == 0) {
    cVar1 = CUtlBuffer::CheckPut((CUtlBuffer *)this_00,4);
    if (cVar1 != '\0') {
      if (((byte)this[0x568] & 1) == 0) {
        *(uint *)(*(int *)(this + 0x534) + (*(int *)(this + 0x544) - *(int *)(this + 0x554))) =
             param_3;
        iVar2 = *(int *)(this + 0x544);
      }
      else {
        iVar2 = *(int *)(this + 0x544);
        pvVar3 = (void *)((iVar2 - *(int *)(this + 0x554)) + *(int *)(this + 0x534));
        if (pvVar3 != (void *)0x0) {
          uStack_11 = (undefined1)(param_3 >> 0x18);
          local_10 = uStack_11;
          uStack_12 = (undefined1)(param_3 >> 0x10);
          local_f = uStack_12;
          uStack_13 = (undefined1)(param_3 >> 8);
          local_e = uStack_13;
          local_14 = (undefined1)param_3;
          local_d = local_14;
          _V_memcpy(pvVar3,&local_10,4);
          iVar2 = *(int *)(this + 0x544);
        }
      }
      *(int *)(this + 0x544) = iVar2 + 4;
      CUtlBuffer::AddNullTermination((CUtlBuffer *)this_00);
    }
  }
  else {
    CUtlBuffer::Printf((CUtlBuffer *)this_00,"%d",param_3);
  }
  CUtlBuffer::Put((CUtlBuffer *)this_00,param_2,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)